Department of Information and Communication Technology
CS 395 / IT 666 - Simulations and Games
- Course Syllabus -
Dr. Anthony Betrus:
Instructor
Spring 2011
Credit: Three semester hours
Time/Dates: Wed 2:00 - 4:30 / Jan 26 - May 18
Location: Satterlee 300
Course Description: This course covers topical issues in simulations and games through a
combination of seminar discussions, demonstration and play of seminal works,
and in-class exercises. Students in this class will gain an understanding
of the historical development and critical vocabulary of interactive media,
including both games for learning (Serious Games) as well as commercial games.
This, combined with their own experiences, will serve as a foundation to articulate
and develop their own ideas for interactive experiences. Students in this
course will apply their knowledge in designing a simulation or game.
- Learn and use an critical vocabulary for understanding and analyzing games and interactive entertainment
- Engage with cultural perspectives on games and their place in human societies and groups, both historical and current.
- Understand the relationship of interactive entertainment to other forms of art and media such as film and television.
- Identify the issues that challenge that face the designers of interactive entertainment through the design of their own game.
Required Textbooks:
1) Janet Murray: Hamlet on the Holodeck:
The Future of Narrative in Cyberspace (ISBN: 0262631873)
2) Orson Scott Card: Ender's Game (ISBN: 9780765342294)
Requirements:
Journals: Students in this class will keep a simulations and
games journal, including in-class and out-of-class activities. Be sure to
update your journal daily to reflect the nuances of your experiences.
Student Led Discussions (Graduate Students Only): Each graduate student
will be assigned (individually) to two seminar discussions. Students will create
a web site with guiding questions for the in-class discussion, along with
links to appropriate support materials for the discussion (videos, additional
reading, locations for downloading game demos, etc...). In-class activities
must also be prepared, including any technical setup. Graduate Students in charge of a session will also be in charge of judging in-class presentations (see below). (100 coins or 1 star)
Reaction Papers: Students will be expected to read the assigned readings and contribute to class discussion each week. When readings are assigned, students will be expected to write a 1 to 2 page reaction paperin preparation for the class session. You should be taking notes, highlighting important information, and preparing for the class discussion. Once the reading has been completed, you should use your notes and highlighted reading to write your reaction paper. These should include your reactions to the readings (not a summary of the readings). In your reactions you should demonstrate the connections between the topics discussed in the readings and your life experiences (work, home, school, social life, etc. . . ). You should use at least two experiences from your personal life that you relate to the readings. Click here for a structural example of what you should produce. Reaction papers should be printed and brought to class. Students will lose 1 coin if they do not bring their printed reaction paper to class. The college writing center has published a document that will help you self-correct your reaction papers here. You may also wish to schedule an appointment with the writing center for more personal help.
In Class Presentations: During class, students will be divided into groups of 3. Those groups will then collectively discuss their reaction papers and then produce a short 3-5 slide (5 minute) presentation. This is NOT a summary of the readings, rather a short list of synthesized ideas that the group collectively agrees on. This will be presented during class. Scoring of presentations will result in the top scoring team receiving 8 coins, the second scoring team 7, the third 6, the fourth 5, the fifth 4, and the sixth 3 coins. Scoring will take place as follows: presentations will be rank ordered from 1st to 5th by each group (you do not rank your own presentation). The instructor will rank order the presentations from 1st to 6th. The student rankings will count for 50% of the aggregate score for a presentation, and the instructor 50%. The final rank ordering of presentations, after all scores are tallied and aggregated, will constitute how many coins are earned by a particular group for that day (8, 7, 6, 5, 4, or 3 coins).
Game Design/Development Project (Final Project):
Students will design their own interactive experience. This may include a
serious game (game for learning) or a game for entertainment. Depending on
the size and scope of their design, a prototype of their game may be created.
Delivery of instruction will be required if a serious game is developed. This
can be either an individual or group project. All projects must be approved
by the instructor. (200 coins or 1 star)
Plagiarism: This course adheres to the College's policy on
academic honesty as stated in the Undergraduate Catalog. Plagiarism may lead to
grade reduction, course failure, or expulsion from school.
Students with Disabilities: Any students with a disability needing academic
adjustments or accommodations should speak with the professor as early as
possible. Students with disabilities should contact: Sharon House, Coordinator
of Accommodative Services at 267-3267, Sisson 112, or e-mail her at
housese@potsdam.edu for further assistance. All disclosures will remain
confidential.
Grading: Students will be awarded coins for successfully completing course requirements as follows (100 coins = 1 star):
Reaction Papers | up to 2 Coins per session (up to 30 Coins) |
Game Journal | up to 70 Coins |
Student Led Discussion (Graduate Students Only) | up to 100 Coins (1 Star) |
In Class Presentations | up to 100 Coins (1 Star) (8,7,6,5,4 or 3 coins awarded per session) |
Game Design/Development Project | up to 200 Coins (2 Stars) |
Optional Lectures/Activities | up to 5 Coins per activity |
Graduate Students | Undergraduate Students | Grade |
5 or more Stars | 4 or more Stars | 4.0 |
4 Stars; 70-99 Coins | 3 Stars; 70-99 Coins | 3.7 |
4 Stars; 30-69 Coins | 3 Stars; 30-69 Coins | 3.3 |
4 Stars; 0-29 Coins | 3 Stars; 0-29 Coins | 3.0 |
3 Stars; 70-99 Coins | 2 Stars; 70-99 Coins | 2.7 |
3 Stars; 30-69 Coins | 2 Stars; 30-69 Coins | 2.3 |
3 Stars; 0-29 Coins | 2 Stars; 0-29 Coins | 2.0 |
1 Star; 70-99 Coins | 1.7 | |
1 Star; 30-69 Coins | 1.3 | |
1 Star; 0-29 Coins | 1.0 | |
Below 300 coins | Below 100 Coins | 0.0 |
Date:
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Topic:
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Jan 26
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Course Introduction and Overview Discussion: Why study interactive media? Interactive media as technology, business, art, education, and entertainment. In Class Activities: "Mafia" in class Game (aka "Werewolf")
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Feb 9
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Graduate Student Facilitator : Joshua Cartmill
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Feb 16
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Creating Text Adventures with "Quest" download the "Quest for the Cartridge" (game file). Check out the design docs.
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Feb 23
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Discussion: Evolution of Virtual Spaces. Introduction to computer graphics. Human Computer Interfaces. The magic circle. Designing complex systems and "infinite" possibility spaces. Virtual Reality.
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Mar 2
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Discussion: Participation and Engagement. The role of the user in interactive entertainment. Structuring participation for player interaction. Suspensions of disbelief, agency and authorship in interactive entertainment. In-Class Activities: Screening: "The Game" Assignments for Mar 16: |
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Mar 16
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Discussion: Characters and Controls. Who am I? The relationships between avatar and player; character and avatar. Empathy, Action and Control. In Class Screening: "The Guild" In Class Activities: Second Life, World
of Warcraft, The Sims 2, Halo Reach
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Mar 23
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Mar 30
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Apr 6 |
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Apr
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Apr 20 |
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Apr 27
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May 4
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Discussion: Experimental and Independent Games. Games outside the mainstreams of distribution and expectation. Gamelab, Indy Game Jam, Game Innovation Lab. In Class Activities: Game Jam Games,
Cloud, Flow,
Flower.
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May 11 |
Discussion: Students' Game Journals In Class Activities: Presentation of Final Projects Presenters: Ben Houck / Brandon Horishny; Josh Cartmill / Mark Misiak; Adam Wells; Chris Liu; Josh Briggs / Casey Grey; Jesse Frederick |
May
18
8-10am and 3-4:30
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In Class Activities: Presentation of Final Projects: Sam Bouabane; Bryan Mekeel; Bill Kline; Steve Green / Isaiah Steward; James Nachamkin; Bryan Leo; Greg Cross; Ifeanyichukwu Osuji (E) Course wrap-up, course evaluations |
All materials related to use in the course
will be located at the Teaching
Educational Games Resources Open Content Wiki
List of Optional Activities:
1) The Conami Code (April) - Contact: Adam Wells
2) Lake Placid Film Festival - Submissions due April 15
3) Optional Lecture - Andrew Zaferakis, 5:30 Tuesday, April 5 in CAMP 176. (Press Release)
Office Information:
E-mail: betrusak@potsdam.edu
Office: Dunn Hall 393
Phone: (315) 267-2670
This page created 10/4/2010 by Dr. Anthony Betrus. Last updated 5/4/2011