Simulations and Games in Business (Brendon)
1) Handley, John. Play to Win. Feb 01, 2002 (3 pages)
2) Boser, Ulrich. Gaming the system, one click at a time: Managers use simulations as a learning tool. Oct 28, 2002 (2 pages)
3) Davies, Phil. Simulation: Bringing e-learning to a new level. July 1, 2003. (4 pages)
4) Play the "Near Beer" Supply-Chain Simulation.Try both "Novice" and "Expert" modes (Estimated Time to Complete: 10 Minutes) Also take a peak at the link at the top to the "Bullwhip Effect."
5) OPTIONAL: Check out some of the other Business Simulations at: http://www.forio.com/simulations.htm.
Massively Multiplayer Online Role Playing Games (MMORPGs) (Don)
1) Befriending Ogres and Wood-Elves: Understanding Relationship Formation in MMORPGs (11pages).
2) Mosaic: Stories of Digital Lives and Identities (16 pages)
The following articles are all available in our "proquest" full text online subscription through SUNY Potsdam. Start here:
http://www.potsdam.edu/library/Home/2LEVIndexes.htm (Note: From off campus you may have to start at http://www.potsdam.edu/library and login with your username and password)
Select "Proquest." From there, use the information below to access the articles.
3) Falstein, Noah. Beyond "save the world" Game Developer. San Francisco: Apr 2003. Vol. 10, Iss. 4; pg 28, (1 page)
4) MMORPGs: Perfect Game or Dangerous Addiction? Game Developer. San Francisco: July 2003. Vol. 10, Iss. 7; pg 47-48, (2 pages)
5) Valenza, Joyce Kasman. ?Hail, Ranthor!?: The Rewards of the Online Gaming World. Voice of Youth Advocates 26, no1 pg 29. Apr 2003. (1 page)
6) Armstrong, Elizabeth. Fellowship of the online gamers. The Christian Science Monitor. Boston, Mass: July 15, 2003. Pg 13 (3 pages)