Title
Software Type
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Oregon Trail
Instructional Simulation Game
Depletion of resources. Passage of time.
Trade for/discover equipment.  Get lost & lose time.
People get sick/better.
Kill Animals.  Trade for goods.  Defeat Obstacle.
Outfit Wagon.
Arrive at Fort/Town.
Arrive at Oregon.
Warcraft II
Simulation Game
Create new being.  Harvest resources.
Build Structure.  Destroy enemy beings.
New structures available.  Destroy enemy structure.
Complete Scenario.
Act completion/ corresponding cut-scene.
Defeat enemy.  Win Game.  Final Cut-scene.
SimCity 2000
Simulation
New Construction. Fluctuating population.  Cheering/Booing
Autos/airplanes/trains appear.  Articles in newspaper(s)
Parades. National recognition for population accomplishment.
Bonus structures: Mayor's House/City Hall.
Bonus Structure: Arcologies.  Capital City Status.
Long term growth and success. 
Doom
Game
Kill grunt.  Minor power-up
Kill tough enemy. Major power-up
Secret area.  Super power-up
Level completion.  New weapon.
Secret level.  Episode completion.
Rid planet of evil.  Win game.
Super Mario Brothers
Game
Get a Coin.
Kill a weak enemy.
Mushroom Power-Up. Kill Tough Enemy. Multiple Coin-Box.

Fireflower.
Invincible Star.
1-up Mushroom.

Level Completion.
World Completion.
Rescue the Princess. Restore freedom to the land.
Super Mario Brothers 3
Game
Coins.  Kill weak enemies.
Power-ups.  Killmini-koopas.
Secret levels.  Big power-ups.  Alt. character.
Level completion.
World completion.
Defeat Koopas/Restore freedom to land.
Where in the USA is Carmen San Diego
Instructional Game
Get a clue.
Narrow down suspect.  Travel to new city.
Warrant for arrest.  V.I.L.E. henchman.
Capture suspect/complete case.
Get promotion (Gumshoe or Sr. Detective.)
Capture Carmen San Diego.
Sonic the Hedgehog
Game
Rings. Kill weak enemies.
Power-ups.  Kill tough enemies.
Play a new character (use Sliding Signifier.)
Zone completion.
Act completion.
Free animals and land/defeat Dr. Robotnik
Frequency
 
Continual,virtually all the time.
Very frequently.
Frequently.
Occasionally.
Seldom.
Very rarely. Usually only once.
EMOTIONAL REACTION TO EVENT
 
Low emotional response.  Sense of progress.
Low-Moderate emotional response.  Success in overcoming obstacle.
Moderate emotinoal response.  Accomplishment of something new.

High emotional response.  Pleasure in accomplishing something unique.
Sense of closure.

Very high emotional response.  Extreme sense of closure.
Extreme emotional response.  Feeling of total success. Ultimate sense of closure.

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