Title |
Software Type |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Oregon Trail |
Instructional Simulation Game |
Depletion of resources. Passage of time. |
Trade for/discover equipment. Get lost & lose time. |
People get sick/better. |
Kill Animals. Trade for goods. Defeat Obstacle. |
Outfit Wagon.
Arrive at Fort/Town. |
Arrive at Oregon. |
Warcraft II |
Simulation Game |
Create new being. Harvest resources. |
Build Structure. Destroy enemy beings. |
New structures available. Destroy enemy structure. |
Complete Scenario. |
Act completion/ corresponding cut-scene. |
Defeat enemy. Win Game. Final Cut-scene. |
SimCity 2000 |
Simulation |
New Construction. Fluctuating population. Cheering/Booing |
Autos/airplanes/trains appear. Articles in newspaper(s) |
Parades. National recognition for population accomplishment. |
Bonus structures: Mayor's House/City Hall. |
Bonus Structure: Arcologies. Capital City Status. |
Long term growth and success. |
Doom |
Game |
Kill grunt. Minor power-up |
Kill tough enemy. Major power-up |
Secret area. Super power-up |
Level completion. New weapon. |
Secret level. Episode completion. |
Rid planet of evil. Win game. |
Super Mario Brothers |
Game |
Get a Coin.
Kill a weak enemy. |
Mushroom Power-Up. Kill Tough Enemy. Multiple Coin-Box. |
Fireflower.
Invincible Star.
1-up Mushroom.
|
Level Completion. |
World Completion. |
Rescue the Princess. Restore freedom to the land. |
Super Mario Brothers 3 |
Game |
Coins. Kill weak enemies. |
Power-ups. Killmini-koopas. |
Secret levels. Big power-ups. Alt. character. |
Level completion. |
World completion. |
Defeat Koopas/Restore freedom to land. |
Where in the USA is Carmen San Diego |
Instructional Game |
Get a clue. |
Narrow down suspect. Travel to new city. |
Warrant for arrest. V.I.L.E. henchman. |
Capture suspect/complete case. |
Get promotion (Gumshoe or Sr. Detective.) |
Capture Carmen San Diego. |
Sonic the Hedgehog |
Game |
Rings. Kill weak enemies. |
Power-ups. Kill tough enemies. |
Play a new character (use Sliding Signifier.) |
Zone completion. |
Act completion. |
Free animals and land/defeat Dr. Robotnik |
Frequency |
|
Continual,virtually all the time. |
Very frequently. |
Frequently. |
Occasionally. |
Seldom. |
Very rarely. Usually only once.
|
EMOTIONAL REACTION TO EVENT |
|
Low emotional response. Sense of progress. |
Low-Moderate emotional response. Success in overcoming obstacle. |
Moderate emotinoal response. Accomplishment of something new. |
High emotional response. Pleasure in accomplishing something
unique.
Sense of closure.
|
Very high emotional response. Extreme sense of closure.
|
Extreme emotional response. Feeling of total success. Ultimate sense
of closure.
|