STATE UNIVERSITY of NEW YORK (SUNY) Potsdam
Department of Information and Communication Technology
IT 666 - Simulations and Games
- Course Syllabus -
Dr. Anthony Betrus: Instructor
Spring 2008

Credit: Three semester hours

Time: 7:10-9:40 Tuesdays
Jan 22, 29
Feb 5, 12, 26 (No Class Feb 19)
March 4, 11, 18, (No Class March 25)
April 1, 8, 15, 22, 29
May 6, 13

Location: Satterlee 300

Purpose: This course covers topical issues in simulations and games in a seminar format. The primary purpose of this course is for the students to acquire an understanding of how simulations and games can be used for instructional purposes. Students will apply their knowledge through creating an instructional lesson centered around a simulation or game. A secondary purpose is for the students to gain an understanding of the history and current developments in the game industry.

Required Textbooks:

"Got Game: How the Gamer Generation Is Reshaping Business Forever" By Beck and Wade Harvard Business, 2004, pp. 208

"Don't Bother me Mom, I'm Learning." by Marc Prensky, 2006.

Recommended Textbooks:

The Ultimate History of Video Games, Steven L. Kent ISBN: 0-7615-3643-4. There are technology requirements (see digital storage below).
What Video Games Have to Teach us About Learning and Literacy By James Paul Gee PALGRAVE MACMILLAN, 2003, pp.225

Other Media: The Discovery Channel: "The Rise of the Video Game" 5 part documentary series. on DVD.

Requirements:

Instructional/Training Lesson: Students will negotiate a topic for as lesson that incorporates a simulation or game, computer-based or otherwise. The lesson must contain three distinct phases, which include: Briefing, Action, Debriefing. Students will work in groups of 2-3 to develop, test, and deliver the lesson. Grade will be based on the professionalism of the materials, delivery of the lesson, and reflections for improvement of the lesson in the future. (100 coins or 1 star)

Student Led Discussions. Students will be assigned (individually) to prepare the readings for a discussion topic. Students will be required to submit a reading list ot the instructor no less than 2 weeks prior to the class discussion. In-class activities must also be prepared, including any technical setup (eg. preparing games to be played). Finally, the students responsible for this discussion must come up with a method for assuring that all students come to the discussion having read all of the assigned materials. This may include (but is not limited to): quizzes on the assigned reading. Other creative ways of assuring proper preparation for the discussion are encouraged, and may include both formal and informal evaluations. (100 coins or 1 star)

Quizzes/Reaction Papers: As this is a seminar, students will be expected to read the assigned readings and contribute to class discussion. Students will be expected to write a 1 to 2 page reaction paper for each set of readings assigned for topical discussions. Each week a reading assignment will be assigned. While you read the assignment, you should be taking notes, highlighting important information, and preparing for the class discussion. Once the reading has been completed, you should use your notes and highlighted reading to write your reaction paper. These should include your reactions to the readings (not a summary of the readings). In your reactions you should demonstrate the connections between the topics discussed in the readings and your life experiences(work, home, school, social life, etc. . . ). You should use at least two experiences from your personal life that you relate to the readings. Quizzes and other evaluations will be determined by the students leading that particular days' discussion. Click here for a structural example of what you should produce.

(100 coins or 1 star)

Class Participation/Journals: In addition to traditional in-class participation, students in this class will be encouraged to keep a simulations and games journal. In this journal the students will keep notes on daily simulation and game activities, including in-class and out-of-class activities. (10 coins)

Final Project: Topic Negotiable. May include the development of a game, evaluation of a game, a research paper, or any number of projects related to simulations and games in education and elsewhere. This is your chance to pursue in a rigorous way something that is of interest to you and that will keep you motivated. (100 coins or 1 star)

Technology Requirements: In addition to the textbooks, please reserve $50 for various technology expenses may be incurred during the course of the class.

Attendance: Daily attendance is required of all students, as the content of daily class discussions can not be obtained in any other way than attending class.

Digital Storage: It is strongly recommended that each student purchase a USB Pendrive, with at least 256 mb capacity.

Computer Use: As a class we will be using the Macintosh computers in Satterlee 300.  Students will be required to work with these computers or similar computers outside of class to complete homework assignments and projects. Both Macintosh and Windows computers are fine.

Optional Lectures/Activities. Each completed optional activity will be worth 5 coins. The may include guest lectures, gaming sessions, or other activities that will occur outside of regular class time. Students may submit their own ideas for optional activities (1 per student). A minimum of 2/3rds of the class should available participate in the optional activity.

Plagiarism: This course adheres to the College's policy on academic honesty as stated in the Undergraduate Catalog. Plagiarism may lead to grade reduction, course failure, or expulsion from school.

Students with Disabilities: Any students with a disability needing academic adjustments or accommodations should speak with the professor as early as possible. Students with disabilities should contact: Sharon House, Coordinator of Accommodative Services at 267-3267, Sisson 112, or e-mail her at housese@potsdam.edu for further assistance. All disclosures will remain confidential.

Grading:
Lesson: 1 star
Leading Discussion Topic: 1 star
Quizzes: 1 star
Final Project: 1 star
Optional Games Journal: 10 coins
Other Optional Activities: 5 coins each

100 coins = 1 star

4 stars = 4.0
3 stars+70 coins = 3.7
3 stars+30 coins = 3.3
3 stars = 3.0
+70 coins = 2.7
+ 30 coins = 2.3
2 stars = 2.0
<2 stars = 0.0

Course Schedule: (Subject to change as needed. Discussion Topics are from Spring 2007, and are left there as examples for the Spring 2008 class. They will be replaced with the current 2008 topics as they are approved/available)
 

Date:

Topic:

1/22

Course Introduction/Overview. Choose Topic for Lessons. "Scrabble" Frame Game

(Lesson Plan Guidelines)

(Grading Criteria for Lesson)

1/29:
1st Optional Activity
(5 coins)

Guest Lecture: Luca Botturi.
Where: Kellas Hall 217
Time: 11:00 a.m. - 1:00 pm.
Topic: "Games and Learning for Legionaries and free men in ancient Rome"
(Click here for Secret Ninja Power-up for Luca's Guest Lecture)

1/29:
Regular Class Time (7:10-9:40)

Teach Instructional Lessons (Individual). 4 x 1/2 hour presentations

1) Mike: Orienteering
2) Matt: Data Processing in a Computer
3) Han: Killer
4) Dave: Ancient Chinese Game
5) Alden:Sex Education

Read through Chapter 3 in the "Got Game" text.

2/5

Teach Instructional Lessons (Individual). 4 x 1/2 hour presentations

1)Yan: Beijing Olypmics 2008 Quiz Game
2) Jason: Peasants vs. Landlord 3 player card game.
3) Dave: Describe the word to have others guess what it is: group game
4) David: Sudoku

Read Chapters 4 and 5 from the "Got Game" Text 

2/7
2nd Optional Activity (5 coins)
Jason Rohrer's "Video game design as art" presentation at Clarkson.
7:30 p.m.
Thursday, Feb 7th, 2008 CAMP Room 176 (click here for a campus map)
Transportation leaving from the Dunn Hall loading dock. Please e-mail in advance if you will need a ride.
(Click here for the Powerful Pirate Power-Up for Jason's Lecture)

2/12

Teach Instructional Lessons (Individual). 4 x 1/2 hour presentations

1) Haifeng - Surival Necessities
2) Josh - Sports Betting
3) Tanny
- The Game Bull #!@%
4) Wes - Stragegies for the game "Go"

Assignment for next week: Read from chapter 6 through the end of the "Got Game" text

2/18
3rd Optional Activity
(5 coins)

Wii Tournament
Dunn 392
7:00 p.m.

2/26

Josh Stokes - Session Leader
Discussion of "Got Game"
Assignment for next week: Read the first half of the "Don't Bother Me Mom, I'm Learning" by Prensky.
Assignment for next week: Watch the 5 part Discovery Channel series "The Rise of the Video Game"

3/2
4th Optional Activity
(5 coins)

Starcraft Tournament + Star Inivitational Starcarft Tournament Championship Viewing
Dunn 399
8:00 p.m.
http://www2.potsdam.edu/hud191/starcraft/starcraft.html
"Add-on Complete" Partner Power-Up

3/4

Mike Sovay - Session Leader
Topic: "The Rise of the Video Game" Discovery Channel 5 part special.
Click here for more information about this session and what is required.
Assignment for next week: Read the second half of the "Don't Bother Me Mom, I'm Learning" by Prensky.

Read "Digital Natives, Digital Immigrants" by Marc Prensky (6 pages) (Link)

3/11

Matt Tamburello - Session Leader
"Don't Bother me Mom, I'm Learning" + "Digital Natives, Digital Immigrants" by Marc Prensky.
Click here for more information about this session and what is required.

3/18

Donglei Hu (David) - Violence in Games leading to aggression

Wei Shuai (Jason) - E-Sports

3/305th Optional Activity
(5 coins)

"Serious Sam" Cooperative Play at Dunn 399. Sunday, March 30th @ 8:00 p.m.

4/2

Han Wu - Game Addiction

Yan Zhang - Girl Gaming and Gender Swapping

4/8

Tantan Hou - Racism in Games

Daoning Dai - American RPG vs. Japanese RPG

Play through "The Diffusion of Innovations Simulation Game" at least once.

4/15

The Diffusion of Innovations Simulation Game

Diffusion of Innovations Overview

Use your login you received in class. Play through as many times as you like before class (at least once).

FINAL PROJECT PROPOSALS DUE (Click here for Final Project Details)

4/22

Gousen Wei - Game Censorship

Haifeng Su - Game Art and Visuals

4/29

Game Night CONFIRMED event:
SUNY Potsdam Climbing Wall and High Ropes Course at Maxcy Hall Field House. Class will meet there at 7:10. Arrive wearing exercise clothes.

5/6

Final Research / Project Presentations

5/13

Final Research / Project Presentations

All materials related to use in the course will be located at the Teaching Educational Games Resources Open Content Wiki

Office Information:
E-mail: betrusak@potsdam.edu
Office: Dunn Hall 393
Phone: (315) 267-2670

Final Projects:
Measuring Engagement (Mike Sovay, Yan Zhang, Matt Tamburello)
World of Warcraft Music Video (Han Wu and Daoning Dai)
Nokia Cell Phone N and S Series Role-Playing Game (Gousen Wei and Haifeng Su)
Microsoft XNA Matching Game (Wei Shuai, Donglei Hu, Tantan Hou)

Spearfishing Board Game (Josh Stokes)

This page created 1/22/2008 by Dr. Anthony Betrus.  Last updated 4/25/2008.