Title: Ace Reporter
Playing Time: 10 min each round
Date: July 18,1997
Cost: $ ???http://www.mindplay.com/products/catalog.html
Number of Players: 1
Special Equipment/Facilities Needed:
Subject Area: S writing and being able
to define important points.
Objectives: to find the impotant ideas
of who, where, what, when, why with sample bits and pieces of imformation.
Brief Description: There are various statements
that indicate the content of a news article. The objective is to find more
information, using a "telephone" or flipping through the various statements
provided, and find the major points in 2-3 words.
Entry Capabilities Required:
Relevance to objectives: 3- the idea behind
the game was to find the main points so that they can be used in a simulated
news article. The students will need to be able to find the importance
in few words and answer the 5 "w"s of reporting.
The ideas that finding the main points of a story can be done in three
words or less, and the collection of the 5 "w"s in reporting.
Provides practice of relevant skills:
2- the players find the importnat ideas, but the computer has the story
written out for them when they find what is asked for.
Likely to arouse/maintain interest: 2-
the process is a little tedious and boring.
Likely to be comprehended clearly: 4-
once the idea of the game is figured out, it's easy to play and know what
you are doing.
Technical quality (durable, attractive):
3- the graphics are nice, but there aren't many of them. The game is mostly
played with the picture of a box full of sentences.
Game: Winning dependent on player actions (rather
than chance): 3 -it is difficult to
answer the questions without havinbg a sense of the material, but it can
Simulation: Validity of game model (realistic,
accurate depiction): 3- there
is an editor that congradulates or scorns the work with a gruff voice.
There is more to editing and writing than just finding the facts though.
Evidence of effectiveness (e.g. field-test results):
Clear directions for play: 2- the download
that I used didn't have a clear set of instructions, I learned as I went.
Effectiveness of debriefing:1-the
game didn't tell the reasons that things were wrong, instead it just told
what questions were correct, and what one's were wrong.
The students don't get to actually write the article, instead it is written
by the computer and the article doesn't contain exactly what the student
may have observed.
Reviewer: Shannon Gotham
Position: student GRED 518
Date: June 7, 1999
Computer System Reviewed on: Macintosh
PowerPC g3233 64mb Ram