Title: Adventures with Edison
Overall Rating: B
Source: http://www.hastore.com/default.asp?
Playing Time: 1-2 hours depending on game/activity played. (3 choices = Rock and Bach Studio (RBS), Wild Science Arcade (WSA), or Mystery at the Museums (MM) plus some has sub levels of play)
Software Release Date: Orginally, 1995 Corel but now is taken over by Hastore
Cost: $9.99 (go to above site-click on KIDS, select Adventures with Edison then "add to shopping cart" to purchase it)
Operating System: IBM
Number of Players: 1
Special Equipment/Facilities Needed: Game requires approximately the following hard drive space: 1.5 MB on the drive on which Windows is located, 1.5 MB temporary space that's briefly used during the installation to decompress files, and 13 MB on the drive on which you plan to install it. Also, some video cards may require you to update your video driver, use any resolution that supports 256-color (or higher) mode. Sound Cards- special considerations: Ensoniq Soundscape-Gravis Ultrasound/Ultrasound Max-Turtle Beach sound cards, any sound card which only emulates the Sound Blaster and does not actually have and FM chip will not play the FM sounds in games, and version 3.1 of the ATI Stereo FX drivers do not work properly with game. Suggest that you download current drivers from ATI BBS and install those.
Subject Area: S Music, Science, Logic and Deduction (along with a little history)
Objectives: There are none listed but I feel they are under Rock and Bach Studio to stimulate creativity and to appreciate music through learning about a few famous composers along with learning about music in general (instruments, song, etc.). Under Wild Science Arcade it would be to learn about gravity, friction, and power level  and how they effect an object. Under Mystery at the Museums it would be to use logic and deduction to find objects mentioned through games and such.
Brief Description: Contains three different programs: Rock and Bach Studio, Wild Science Arcade, and Mystery at the Museums that students can explore at different levels. I found that Mystery at the Museums was more game related while the other two are mainly interactive. A couple programs contains subprograms. Under Rock and Bach Studio the subprograms are: Drum Clinic, The Music Library, Auditions Today, Sound Library, Harmony, The Instrument Room and Rock and Bach Studio (where you can create your own video); and under Wild Science Arcade : Lab, Play Room, and the different levels.  Mystery at the Museums does not have any subprograms since is is more game-like, all there are is different levels of play and for each level some new games are added.
Entry Capabilities Required: Each game/activity requires different entry capabilities I believe. Under Mystery at the Museums I believe a fourth grader could attempt beginning with level 6 (which is what level the game starts on), under Wild Science Arcade I believe requires a student to be familiar with the terms gravity, friction and power level which depends on what grade begins to fully go through each of these ( I was thinking around fifth grade) and under Rock and Bach Studio   I believe would be fourth grade since it is more interactive with the student.

Rating: (1-5)

Strong Points: Adventures with Edison overall was a good program which is why I gave it an "B". I know WSA received some low points but as a program it worked.  This program was very interesting to play, even as a college student since it had interesting areas like under RBS you could make your own video which would be a great project for a class. MM was interesting and challenging at the same time. In MM help was there when you needed it . I did have some of the other programs at home that are part of the Super Ten Pack and found them useful , therefore when purchasing the Super Ten Pack you would be given other programs that might help you or another teacher. I found Adventures with Edison to be very interesting and I know students will enjoy at least RBS and MM. Another strong point was the idea of creating a Super Ten Pack like I mentioned since some of the other programs deal with colors, the alphabet, and the learning of common board and card games.
Weak Points:The biggest weak point was WSA because there wasn't enough help provided in the program otherwise it could have been a very useful tool for science teachers. I wish there had been a "musical" kind of game under RBS which could have made it a stronger program. The WSA could have been more colorful and more like the other programs to create a well-rounded program. It was not  a good idea to make two program interesting and well displayed and one less well presented. Although the Super Ten Pack was a good idea, I wish I could have found this program separately.
Reviewer: Virginia French
Position: student
Date Reviewed: Feb. 16-18, 2000 revised March 22, 2000
Computer System Reviewed on: AMD-K6 233, 32mb RAM