Playing Time: 1-2 hours depending on game/activity
played. (3 choices = Rock and Bach Studio (RBS), Wild
Science Arcade (WSA), or Mystery at the Museums (MM)
some has sub levels of play)
Software Release Date: Orginally, 1995
Corel but now is taken over by Hastore
Cost: $9.99 (go to above site-click on
KIDS, select Adventures with Edison then "add to shopping cart" to purchase
Number of Players: 1
Special Equipment/Facilities Needed: Game
requires approximately the following hard drive space: 1.5 MB on the drive
on which Windows is located, 1.5 MB temporary space that's briefly used
during the installation to decompress files, and 13 MB on the drive on
which you plan to install it. Also, some video cards may require you to
update your video driver, use any resolution that supports 256-color (or
higher) mode. Sound Cards- special considerations: Ensoniq Soundscape-Gravis
Ultrasound/Ultrasound Max-Turtle Beach sound cards, any sound card which
only emulates the Sound Blaster and does not actually have and FM chip
will not play the FM sounds in games, and version 3.1 of the ATI Stereo
FX drivers do not work properly with game. Suggest that you download current
drivers from ATI BBS and install those.
Subject Area: S Music, Science, Logic
and Deduction (along with a little history)
Objectives: There are none listed but
I feel they are under Rock and Bach Studio to stimulate creativity
and to appreciate music through learning about a few famous composers along
with learning about music in general (instruments, song, etc.). Under Wild
Science Arcade it would be to learn about gravity, friction, and power
level and how they effect an object. Under Mystery at the Museums
would be to use logic and deduction to find objects mentioned through games
Brief Description: Contains three different
programs: Rock and Bach Studio, Wild Science Arcade, and Mystery at
the Museums that students can explore at different levels. I found
that Mystery at the Museums was more game related while the other
two are mainly interactive. A couple programs contains subprograms. Under
and Bach Studio the subprograms are: Drum Clinic, The Music Library,
Auditions Today, Sound Library, Harmony, The Instrument Room and Rock and
Bach Studio (where you can create your own video); and under Wild Science
Arcade : Lab, Play Room, and the different levels. Mystery
at the Museums does not have any subprograms since is is more game-like,
all there are is different levels of play and for each level some new games
Entry Capabilities Required: Each game/activity
requires different entry capabilities I believe. Under Mystery at the
Museums I believe a fourth grader could attempt beginning with level
6 (which is what level the game starts on), under Wild Science Arcade
I believe requires a student to be familiar with the terms gravity, friction
and power level which depends on what grade begins to fully go through
each of these ( I was thinking around fifth grade) and under Rock and
Bach Studio I believe would be fourth grade since it is
more interactive with the student.
Relevance to objectives: RBS
= 4 since it stimulates creativity very well and is educational yet
some areas like The Music Library and The Instrument room could stand to
have more information for the student. WSA = 3 since it did not
provide other interesting ways to learn about gravity and such -all it
had was a ball (which you could choose what kind) that had to make
it into tunnels. MM = 4 since it provides many ways to find the
objects mentioned and involves the student's abilities with logic and deduction.
Strong Points: Adventures
with Edison overall was a good program which is why I gave it an "B". I
know WSA received some low points but as a program it worked. This
program was very interesting to play, even as a college student since it
had interesting areas like under RBS you could make your own video which
would be a great project for a class. MM was interesting and challenging
at the same time. In MM help was there when you needed it . I did have
some of the other programs at home that are part of the Super Ten Pack
and found them useful , therefore when purchasing the Super Ten Pack you
would be given other programs that might help you or another teacher. I
found Adventures with Edison to be very interesting and I know students
will enjoy at least RBS and MM. Another strong point was the idea of creating
a Super Ten Pack like I mentioned since some of the other programs deal
with colors, the alphabet, and the learning of common board and card games.
Provides practice of relevant skills:
and MM would receive a 4 since the rooms in RBS are ways to develop
certain musical skills through learning harmony and such and in MM many
skills are used like memory, matching, logic through patterns/puzzles
and these skills develop along as the student advances through the levels.
= 2.5 because the skills are mainly focused on getting the ball in the
tunnel granted the skill of doing it gets harder through the levels but
that is the only skill I see being learned.
Likely to arouse/maintain interest: RBS
= 3 since the different rooms and interactive areas provide students with
more than one area of play. WSA = 2 since it is the same thing over
and over again which will likely bore the student into not wanting to keep
going. MM = 5 I found this the best since a student can advance
to different levels or return to the beginning level at any time plus as
they go along different variety of activities show up.
Likely to be comprehended clearly: RBS
= 4 given sufficient amount of time the information provided will be learned.
= 2 because although the information is presented in words and is spoken
to the student I feel if a student were just going through the level they
would become angry when the ball would not go in after several tries and
would give up. Information would be lost. MM = 5 because the activities
in the games are pretty clear and student would be able to catch on quick
to certain activities, even if the level is hard the information would
still be learned it wouldn't even matter if they couldn't complete an activity
they would know what it wanted they to do.
Technical quality (durable, attractive):
and MM would receive a 3 since they are all durable yet attractive
wise WSA could have some improvements. It could have been more colorful,
provided music of some kind.
Game: Winning dependent on player actions (rather
than chance): Since MM is the only
one that is a game it receives a 4 since the student will keep going until
they "win" yet the better their skills are the faster they will be able
to get done.
Simulation: Validity of game model (realistic,
accurate depiction): MM (since it is
the only game)= 3 because it represents objects very well, and pictures
used are well presented. They are not fuzzy and anything. RBS though
4 since instruments and composer are presented very well. WSA is
2 since it does not really have a lot in it. There is basically a ball
(in color) and a gray-white checkered background along with the tunnels
for a student to look at which can become dull. Every now and then there
is a few minor other objects that, unknown to the user, will blow up the
ball causing them to have to use another. It is definitely more plain
compared to the rest which was disappointing to me.
Evidence of effectiveness (e.g. field-test results):
Under Corel's homepage you can look up Adventures with Edison and
read and article written about it and the other nine programs in
the package. The Super Ten Pack is very well received and is considered
very valuable to students use is what I got when I read the article which
came out in 1996.
Clear directions for play:
3 since it is easy to figure out to click on objects and see how they work.
WSA = 2 it did not provide enough help along the way, which even
I would have like. It did not even have and EXIT button like the other
two so that you could leave when you wanted. MM = 5 it provided
a HELP button throughout the whole game that would explain each activity
a student had to do.
Effectiveness of debriefing:
was the only that provided some kind of debriefing since it was a game.
It got a 2 since all it would do is give a score but no information about
where you went wrong or no right answers provided.
biggest weak point was WSA because there wasn't enough help provided in
the program otherwise it could have been a very useful tool for science
teachers. I wish there had been a "musical" kind of game under RBS which
could have made it a stronger program. The WSA could have been more colorful
and more like the other programs to create a well-rounded program. It was
not a good idea to make two program interesting and well displayed
and one less well presented. Although the Super Ten Pack was a good idea,
I wish I could have found this program separately.
Reviewer: Virginia French
Date Reviewed: Feb. 16-18, 2000 revised
March 22, 2000
Computer System Reviewed on: AMD-K6 233,