Title: All About Science
Source: Queue, Inc.
Playing Time: Varies upon topics - 20min
Cost: Not Available
Number of Players: 1 is preferred
Special Equipment/Facilities Needed: None
Subject Area: Natural and social sciences
grades 7-12 (varies by subject - for instance, chemistry is suggested as
advanced for 7/8, normal for 9/10, and remedial for 11/12)
Objectives: To give an overview of the
basic concepts in each content area of science.
Brief Description: Within a topic, brief
summaries of major concepts in the topic are given with pertinent questions
following. After typing in a multiple choice response, the correct
answer is given. After 7-15 questions, statistics of performance
are displayed on the screen.
Entry Capabilities Required: No prior
computer or accessory knowledge of science is required, but it would
make it easier to fill in the finer details.
Relevance to objectives: 4.0 - Maybe "All
About Science" should be renamed "A Little About a Lot of Fields of Science"
Basic overviews are comprehensive for every field, mobility within the
program, instant feedback and statistics on performance.
Provides practice of relevant skills:
4.0 - The questions repeat themselves, and the answers are often taken
word for word from the passage above it.
Likely to arouse/maintain interest: 2.0
- It is sort of like reading an encyclopedia for fun. But hey, it
Likely to be comprehended clearly: 4.0
- It depends on who is using the program. Middle schoolers might
have difficulties in understanding physics and psychology.
Technical quality (durable, attractive):
2.0 - The program is a seamless hypercard but lacks color and has only
a few pictures
Game: Winning dependent on player actions (rather
than chance): 2.0 - There are
no consequences for doing poorly. Likewise, there is no motivation
for doing well except for seeing a 100% on the screen.
Simulation: Validity of game model (realistic,
accurate depiction): It isn't
really a game. It more models a test in basic reading comprehension
than one in science.
Evidence of effectiveness (e.g. field-test
2.5 - I was able to pick up a few new facts that I didn't previously
But it didn't seem like I was having any fun so it might affect my motivation
Clear directions for play: 4.5 - Pretty
easy to follow directions as long as you read the "read me" file.
Effectiveness of debriefing:1.5
- The information probably won't linger around in a students head for long
unless they are interested in science, or the teacher does something to
apply the knowledge from the game. Its lack of visual aides dosen't
Weak Points: Hypercard
lacks pictures, no consequences for incorrect responses, answering is not
challenging (word for word answers)
Reviewer: Rory "gator" Szwed
Position: Undergraduate Student - Potsdam
Date: September 1998
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.