Title:
Where in the World is Carmen Sandiego?
Overall Rating:
B+
Source: Purchased retail software
Playing Time: Approximately 20 minutes
per case
Date:1998
Cost: $ 28.99 available online at www.egghead.com
Number of Players: 1
Special Equipment/Facilities Needed: Power
Mac with CD-ROM and speakers to hear game sounds
Subject Area: Geography, Foreign Language
Objectives: The objectives are to catch
globe-trotting criminals who work for Carmen Sandiego the criminal mastermind
Brief Description: Players search and
ask for clues to try and find criminals who are constantly jumping all
over the globe.
Entry Capabilities Required: Knowledge
of computer skills and also skills in solving crimes (problem solving).
Rating: (1-5)
Relevance to objectives: 5 (The game is
clearly centered around the objectives which become evident just by reading
the title.)
Provides practice of relevant skills:
5 (Students must build their knowledge of geography and use the included
maps and other supporting pieces to figure out what each clue means.)
Likely to arouse/maintain interest: 5
(The graphics and sound should keep most students engaged in learning.)
Likely to be comprehended clearly: 4 (Some
of the clues relating to the appearance of the criminals may be hard to
understand.)
Technical quality (durable, attractive):
5 (Excellent use of computers graphics and sound capabilities, students
should find quality of graphics and speech above average when compare to
other educational type software.)
Game: Winning dependent on player actions (rather
than chance): 5 (The player must
interpret clues successfully in order to track the criminal and also to
figure out what the criminal looks like.)
Simulation: Validity of game model (realistic,
accurate depiction): 4 (Students
imagine themselves as actual detectives sort of 007 like and can envision
the excitement that would come from traveling all over the world.)
Evidence of effectiveness (e.g. field-test results):
5 (I have witnessed an increase in the amount of geographical data that
can be remembered and it seems to be more easily accessed from players
memory.)
Clear directions for play: 5 (The directions
and help function are clearly very useful to the players.)
Effectiveness of debriefing: 3
(There is not a lot of debriefing that goes on except acknowledgment of
a completed case.)
Strong Points: Strong
interactivity and directions help players get through games
Weak Points:
Very game like students may mis-interpret its value as an educational tool.
Reviewer: Jason Howard
Position: Student
Date: 2/10/99
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.