Title:The ClueFinders Math Adventures Ages9-12
Overall Rating: A
Source:Filing cabinent in Saterlee Hall (No Demo Found)
Playing Time: Unlimited
Software Release Date:1998
Cost: $29.99 http://www.shopmattel.com/Product.asp?OID=4142046&SC=0120056015
Operating System:CD-ROM / PowerMac or Windows 95/98
Number of Players: 1 at a time (up to 99 names)
Special Equipment/Facilities Needed:mouse
Subject Area: Math
Objectives:To recovery missing treasures using arcade like games that  require using math skills.
Brief Description:As students solve the games (puzzles), they collect clues needed to help them find the missing treasures. As players master concepts, the difficulty increases automatically.  There is also a practice mode they can enter at any time within the game..
Entry Capabilities Required:Graphs & tables, multiplication & division, fractions& decimals, number compulation, and early geometry.

Rating: (1-5)

Relevance to objectives:5- They need to get the puzzles right in order to get the clues that are needed to find the treasures.
Provides practice of relevant skills:5- There is even a practice mode for  any particular math skill , anytime during the game.
Likely to arouse/maintain interest:5-  The games format is fun, while the skill levels increase as they master the puzzles.
Likely to be comprehended clearly:5- They even have another set of characters who will give you instructions if needed.
Technical quality (durable, attractive):4- The cartoon images are appealing and entertaining.
Game: Winning dependent on player actions (rather than chance):5- The only way to recieve the clues is to get the puzzle correct.
Simulation: Validity of game model (realistic, accurate depiction):4- The format isn't set up to be realistic, but some of the puzzle skills are required in every day life.
Evidence of effectiveness (e.g. field-test results):N/A.  No test results were found.
Clear directions for play:5- There are audio instructions and icons all along the way.
Effectiveness of debriefing: 5-  If you solve all the puzzles, then you can find all the missing treasures and will be rewarded!
Strong Points: The  format of build upon success.  The students accomplish more than just skill along the way.
Weak Points: None for the age group.
Reviewer:Suzanne Dobson
Position:Undergraduate Student
Date Reviewed:February 17, 2000
Computer System Reviewed on: Macintosh G3 233, 64mb ram.