Title: Creepin' Critter Math
Playing Time: Ranges from one minute to
four minutes (speed may be adjusted).
Cost: $ 10.00
Number of Players: One
Special Equipment/Facilities Needed: Hypercard
2.x, b&w or color
Objectives: To increase recall ability
and speed in math (subtraction, additin, multiplication, division) problems.
Brief Description: User either squashes
bugs or pops balloons corresponding to the correct answers to math problems
presented at the bottom of the screen. Four levels of difficulty may be
selected, ranging from simple number recognition, through long division.
Entry Capabilities Required: Minimal computer
skills required, use of mouse and ability to read instructions.
Relevance to objectives: 4 Program
does give direct practice in math memorization.
Wide range of ability levels may be accomodated with one program.
Provides practice of relevant skills:
Likely to arouse/maintain interest: 2
Simple program, ordinary or below average graphics.
Likely to be comprehended clearly: 3 Very
young users may need assistance getting started.
Technical quality (durable, attractive):
2 Everything works, but could be presented in a much more attracted package.
Game: Winning dependent on player actions (rather
than chance): 4 Although
problems are random, correct answers depend on user skill.
Simulation: Validity of game model (realistic,
accurate depiction): 2
Evidence of effectiveness (e.g. field-test
Clear directions for play: 3 Directions
are not excellent, but game is simple.
Effectiveness of debriefing:
1 Scoring is somewhat difficult, no provision for repeat practice of incorrect
Very drill/memorization oriented. The idea behind this program is not new
or creative, and there are many better presentations of this material on
Reviewer: Paul Westall
Position: GRED 518 student
Computer System Reviewed on: Macintosh
PowerPC 63 233, 64mb ram.