Relevance to objectives: : (5) All of Dora’s
adventure can be a learning experience. The three difficulty levels help with
Provides practice of relevant skills: (5) The whole game the student must remain alert. It is a fun game, but the child is learning the whole time
Likely to arouse/maintain interest: (4) If the child enjoys Dora then interest will be maintained, as there are a few parts of the game where the player has no control but to sit back and watch Dora sing and dance. If the child does not like Dora however, this may bore them
Likely to be comprehended clearly: (4) This game does not give a lot of opportunity to be mislead. The player just follows where the computer tells them to go.
Technical quality (durable, attractive): (5) Lots of colour- very attractive
Game: Winning dependent on player actions (rather than chance): ): (3) You cannot really win this game. The player just follows Dora through the town completing puzzles.
Simulation: Validity of game model (realistic, accurate depiction): N/A Dora is a cartoon, and therefore is as a game as well.
Evidence of effectiveness (e.g. field-test results)(4) Played the game with a 4 year old. She liked it, but by the end of the first level she was done playing.
Clear directions for play: (5) Very clear directions. Big button that says PLAY, as well as Dora’s voice telling you what to do
Effectiveness of debriefing: (4) good ending. Dora goes through everything you have accomplished, but it a bit abrupt.
Strong Points: energetic game, while still learning
Weak Points: all the player does is click on the correct answers. There is not much else for the player do it. Plus I think there was too much wasted time where Dora is singing and dancing
Reviewer: Leslie Hytonen
Position: MST Student
Date Reviewed: June 6, 2004
Computer System Reviewed on: Windows XP.