Likely to be comprehended clearly: 4 very easy to understand with easy to use symbols and
Technical quality (durable, attractive): 4 The quality is good but it comes opn two Cd's and students could be changing them often witch could cause them to scraced rather easily.
Game: Winning dependent on player actions (rather than chance): 3 The game can be won using guessing but also to reach the goal the student must have a grasp of the topic area.
Simulation: Validity of game model (realistic, accurate depiction): 2 THe game is not ment to be realistic but does give the feeling of going through a castle maze.
Evidence of effectiveness (e.g. field-test results): 3 good qustions rangiong from avary easy-hard. But when you did not know the answer it dod not give you the correct answer.
Clear directions for play: 3 clear directions all you have to do is answer qustions and reach the door. It could take a long time or a short time it all has to depond on chance of witch doors will be deadends.
Effectiveness of debriefing:4.5
The game was very effective and useful as a classroom tool. Iwould recomend
to teachers and would use it my own classroom some day.