Title: Flyinh Through Math
Overall Rating:
C
Source: MECC
Playing Time: 15 min/ 1hr.
Date: 1994
Cost:
Number of Players: 1 or 2
Special Equipment/Facilities Needed: CD-Rom
Subject Area: Math
Objectives: Develop math skills and concepts.
Brief Description: Flying Through Math
is a problem oriented introduction to the basic trigonometric ratios of
tangent, sine, and cosine. The problems are designed to help students
gain a sense of the relative meaning of each concept.
Entry Capabilities Required: Computer
Literacy, Prior Math Knowledge.
Rating: (1-5)
Relevance to objectives: 3 (
Provides practice of relevant skills:
4 (The game is designed to practice math problems)
Likely to arouse/maintain interest: 2
(The game is not very arousing and the graphics are not very aesthetic)
Likely to be comprehended clearly: 3 (The
directions are somewhat hard to follow. The game does not run as smoothly
as one expects)
Technical quality (durable, attractive):
3
( Not very attractive)
Game: Winning dependent on player actions (rather
than chance): 3 (Winning does not depend on
players actions but totally on chance)
Simulation: Validity of game model (realistic,
accurate depiction): 2 (You do not feel as
though you are flying. The game is not realistic)
Evidence of effectiveness (e.g. field-test
results):
Clear directions for play:
3 (Took me a while to figure out what to do.
I was expecting the game to be much more applicable)
Effectiveness of debriefing:
3 (Gives the scores of the player at the end
of every game but does not explain your mistakes)
Strong Points: Provides
game-like learning for math
Weak Points: Does
not test skill or provide much feedback
Reviewer: Colleen Bedard
Position:Student
Date:3/23/98
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.