Title: Flying Through Math
Playing Time: 30 min-1 hour
Number of Players: 1-2
Special Equipment/Facilities Needed: CD-Rom
Subject Area: Mathematics
Objectives: The objective for this software
is to enhance development of mathematical skills and concepts.
Brief Description: This software is an
introduction to basic trigonometry. It deals with concepts involving
sine, cosine, and tangent. The problems are designed to assist the
students in gaining a better understanding of the concept of trigonometry.
Entry Capabilities Required: The
student should have some prior mathematics background, and also some computer
Relevance to objectives: 3 - This software
provides students with an understanding of the concepts related to
This software provides a game-like situation for learning trigonometry...which
makes it fun and more interesting.
Provides practice of relevant skills:
3 - The software is designed as a game to practice problems dealing with
Likely to arouse/maintain interest: 3/2
- This software does not have very good graphiocs, so it is very easy to
lose interest and motivation.
Likely to be comprehended clearly: 2 -
The directions were a little unclear at first, so it took me a little while
to figure out what was actually going on. However, I got the hang
of it after I messed around with it for a couple minutes...and usually
that is all it takes.
Technical quality (durable, attractive):
2 - As I mentioned before, the graphics could have been much better.
Maybe a little more entertaining to the user.
Game: Winning dependent on player actions (rather
than chance): 3 - The game depends more on
chance than on the student user's knowledge of trigonometry.
Simulation: Validity of game model (realistic,
accurate depiction): 2 - When I looked at
the title of this software, I thought that it might make you feel as though
you were flying, but it doesn't. It isn't very realistic.
Evidence of effectiveness (e.g. field-test
1 - There is final score, but it doesn't let the student know his/her mistakes.
Clear directions for play: 2 - As I mentioned
above, I think that the directions for play could have been a little mor
clearer. I found them to be a little confusing, and had to reread
them a couple of times.
Effectiveness of debriefing:
2 - As I mentioned above, at the end of every game, it gives the students
a score based on their answers. However, it does not tell the students
what they have done worng. I think that is misleading in a
Like I mentioned before, I think that there needs to be some output telling
the students what they have done wrong and what they need to do to fix
Reviewer: Shelbi Deming
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.