Overall Rating: C-

Source: MECC

Playing Time: 30 min-1 hour

Date: 1994

Cost: $

Number of Players: 1-2

Special Equipment/Facilities Needed: CD-Rom

Subject Area: Mathematics

Objectives: The objective for this software is to enhance development of mathematical skills and concepts.

Brief Description: This software is an introduction to basic trigonometry. It deals with concepts involving sine, cosine, and tangent. The problems are designed to assist the students in gaining a better understanding of the concept of trigonometry.

Entry Capabilities Required: The student should have some prior mathematics background, and also some computer background.

**Rating: (1-5)**

- Relevance to objectives: 3 - This software
provides students with an understanding of the concepts related to
trigonometry.

Provides practice of relevant skills: 3 - The software is designed as a game to practice problems dealing with trigonometry.

Likely to arouse/maintain interest: 3/2 - This software does not have very good graphiocs, so it is very easy to lose interest and motivation.

Likely to be comprehended clearly: 2 - The directions were a little unclear at first, so it took me a little while to figure out what was actually going on. However, I got the hang of it after I messed around with it for a couple minutes...and usually that is all it takes.

Technical quality (durable, attractive): 2 - As I mentioned before, the graphics could have been much better. Maybe a little more entertaining to the user.

Game: Winning dependent on player actions (rather than chance): 3 - The game depends more on chance than on the student user's knowledge of trigonometry.

Simulation: Validity of game model (realistic, accurate depiction): 2 - When I looked at the title of this software, I thought that it might make you feel as though you were flying, but it doesn't. It isn't very realistic.

Evidence of effectiveness (e.g. field-test results): 1 - There is final score, but it doesn't let the student know his/her mistakes.

Clear directions for play: 2 - As I mentioned above, I think that the directions for play could have been a little mor clearer. I found them to be a little confusing, and had to reread them a couple of times.

Effectiveness of debriefing: 2 - As I mentioned above, at the end of every game, it gives the students a score based on their answers. However, it does not tell the students what they have done worng. I think that is misleading in a sense.

Weak Points: Like I mentioned before, I think that there needs to be some output telling the students what they have done wrong and what they need to do to fix it.

Reviewer: Shelbi Deming

Position: Student

Date: 2/08/98

Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.