Title:Grammar Renegades, level C
Playing Time:12 questions- about 20min.
Date: july 18.1997
Cost: $49.95 each level ( there are package
Number of Players:1 student
Special Equipment/Facilities Needed: 256
clor monitor suggested.
Subject Area: S three levels ranging from
5th to 10th grade.
Objectives: to find grammatical errors
to "capture" the renegades.
Brief Description: A sentence is shown
with word highlighted. the student chooses the highlighted word that they
feel is grammatically incorrect or, if there is on error, they choose "no
error". If they are correct, they begin the process of capturing and jailing
the renegades. There are four renegades and three processes to jail them.
Entry Capabilities Required: a sense of
grammar and knowledge of sentence structure.
Relevance to objectives: 4 -the program
inforces some of the important ideas of grammar. Using sentences and examples
to inforce the grammar.
The grammar is challenging and the explanations and examples gi ven when
the question is incorrect are extremely important and helpful in the learning
Provides practice of relevant skills:
4 -instead of being lectured the program involves the student in correcting
possible grammatical mistakes.
Likely to arouse/maintain interest: 3
-the difficulty of the grammar intrigued me and I wanted to be able to
get those renegades intot he jail, which takes a perfect score.
Likely to be comprehended clearly: 4 -the
game was efficient but not overly complicated. It is the simple nature
of the program that makes it interesting.
Technical quality (durable, attractive):
4- the graphics were characatures of real peopleand not too high tech.
Game: Winning dependent on player actions (rather
than chance): 5 -it is not an eay game
to bluff. the questions are hard enough and the possible answers are numerous
enought that there needs to be some content understanding to do well.
Simulation: Validity of game model (realistic,
accurate depiction):4 -the sentence
were one's that are heard and used everyday creating a realistic, and useful
frame of reference.
Evidence of effectiveness (e.g. field-test
Clear directions for play: 4 -the directions
were clearly written and understandable.
Effectiveness of debriefing:4
-the student was told why the correct answer was correct and gave an example
of another correct usage of the grammar.
The idea that some of the questions may not have an error, might lead students
to giving up quickly when they can't find the correct mistake.
Reviewer: Shannon Gotham
Position: student GRED 518
Date: June 7, 1999
Computer System Reviewed on: Macintosh
PowerPC g3233 64mbRam