Title: The Greatest Childrens Stories Ever
Source: Queue, Inc. and Clearvue, Inc
Playing Time: Teachers decides
Cost: $ I was not able to find a price,
due to insufficiant information
Number of Players: 1(class presented)
Special Equipment/Facilities Needed: Computer,
Subject Area: Reading comprehension
Objectives: Tell stories and then to see
what the students have learned from the story
Brief Description: There are many stories.
Each story has questions during the story about what has just been read.
The stories are read to the viewer.
Entry Capabilities Required: Reading level
of about 2nd-3rd grade
Relevance to objectives: 3
Clear voice for reading of stories, and vibrant colors.
Provides practice of relevant skills:
Likely to arouse/maintain interest: 1
Likely to be comprehended clearly: 4
Technical quality (durable, attractive):
Game: Winning dependent on player actions (rather
Simulation: Validity of game model (realistic,
accurate depiction): Story book, only on a
Evidence of effectiveness (e.g. field-test
Children are asked questions througout
Clear directions for play: Yes, listen
and then asnwer questions about the story
Effectiveness of debriefing:Effective
in a sense that there is an attempt to find out what the child
I found it very dry. There were good pictures, but the reading was so
and ordinary that a child focus would start to wonder after the first few
Reviewer: Andrew Martin
Date: Sept 23, 1998
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.