Title:Maple V Release 5.1
Overall Rating:
C
Source: Mathematics Department- Suny Potsdam-
Professor Madore
also http://www.maplesoft.com/products/Maple/maplevr5.html
Playing Time: unlimited
Software Release Date: January 2000
Cost:
Price
Maple V: Single License
$900.00
Maple V: Academic Single License $675.00
found at http://199.117.52.139:80/catalog/pages/maple5.html
Operating System:
Windows 98 or better, Macintosh
Number of Players: individual or group
play
Special Equipment/Facilities Needed: PC
or Mac with Maple Software installed.
Subject Area: Upper division Mathematics,
programming, engineering.
Objectives: Maple V is used worldwide
by educators, scientists, engineers researchers, and students in the physical
sciences, business management, economics, finance, and engineering. Specific
applications include VLSI design, robotics, laser design, mathematics problem
setup and brain research.
Brief Description: Maple V Release 5.1
is a powerful interactive computer algebra system that provides a complete
mathematical environment for the manipulation of symbolic algebraic
expressions, arbitrary-precision numerics, both two-dimensional and
three-dimensional graphics, and programming.
Entry Capabilities Required: Should have
math level of Calculus three or greater.
Rating: (1-5)
Relevance to objectives: 4 ; Though I
have not seen how it is used for brain research, Maple can be used for
all of the objectives above.
Provides practice of relevant skills:
4; Skills from Mathematics can be practiced though Labs set up by the instructor;
and A programmer can create a lab through use of coputer codes.
Likely to arouse/maintain interest:
3; although the software has good uses it is not something anyone would
want to do unless required. It does become frusterating if
you do not know the program well enough.
Likely to be comprehended clearly:
2: Maple has many comands and topics. If one does not know how to use the
program they will not understand and comprehend what they are suppose to
do.
Technical quality (durable, attractive):
4; It is very durable since math does not change however not extremely
attractive.
Game: Winning dependent on player actions (rather
than chance): 1; no winning involve, only
solutions.
Simulation: Validity of game model (realistic,
accurate depiction): 5; This is very realistic
in terms of its use. A programmer will be creating programs and a
mathematician will use this program and others similar to it in their work.
Evidence of effectiveness (e.g. field-test results):
5; professor Madore at the SUNY Potsdam mathematics department uses it
for his Linear Algebra 1 class and he feels it is a great resource and
good for college students to learn from and expand their knowledge.
Clear directions for play:
2; Not exactly. A manual is needed in order to do any of the programming
or mathematics wihtin the program.
Effectiveness of debriefing:
2; the only way you know how well you have done is if your program
works, if your brain research is accurate, or if your professor looks it
over for you.
Strong Points: Maple
is great for all the objective above. It is a great resource for
the classroom, office and for a programmer or brain researcher. Its
simulation to the on the job work is great too.
Weak Points: The
instructon on how to run the software could be a little more clear.
As I was working on a Lab from professor Madore, I had many questions on
how to do that I shouldn't of had. Directions should be close to
cut and dry.
Reviewer: Anne Marie Moore
Position: undergraduate student- SUNY
Potsdam
Date Reviewed: February 21, 2000
Computer System Reviewed on: Macintosh
G3 233, 64mb ram.