Title: Oregon Trail II
Playing Time: one Hour to 3 hours
Number of Players: one player
Special Equipment/Facilities Needed: CD-ROM
Subject Area: Social Studies
Objectives: Learn about Pionerrs
Brief Description: You take your group
west through all sorts of landscapes and river crossings. There are
plenty of challenges that face the party and you have to be prepared to
make the decisions.
Entry Capabilities Required: Cd-rom
Relevance to objectives: 4 it gives a
feel for ow it must be to travel west in a wagon train.
THe multimedia effect and sounds ands annimations. The graphics are
nice and it is easy to play. There are also many ways to play the
game so it will not become boring if you win the game oin the first try.
Provides practice of relevant skills:
4 It make syou think about your choices before you make them. Shows you
in phots what areas of the contry you are in.
Likely to arouse/maintain interest: 5
very interesting and stimulating. It keep my intrest and the game
has many diffrent playing options so you don't play the same game
Likely to be comprehended clearly: 5 easy
to use poin and click and easy to read graphics make it easy tro
comprehend. There is allways someone to ask for advice in the game
sometimes it is not useful.
Technical quality (durable, attractive):
5 One CD and ithas apretty cover .
Game: Winning dependent on player actions (rather
than chance): 5 The game is dependent
on player actions rather tahn chance. To play you have to make all the
decisions and particaipate in the game. If you do not think befor
you pick an option your wagon could flip or flood in the river killing
Simulation: Validity of game model (realistic,
accurate depiction): 3.5 the
game is fairly realistic and gives you a feel for how it was in the West.
Some Native Americans are hostile torward the travelers and warn of the
Siox because they are there enemys.
Evidence of effectiveness (e.g. field-test
4 the game is very fun and helps to realize how big of an undertaking it
was to travel from coast to coast.
Clear directions for play: The directions
are easy to understand mostly all point and click options.
Effectiveness of debriefing:4
The game is a great tool and can be used in classrooms as a supplement
to U.S. history in middle or High school. It is very fun and students
will enjoy playing it
There can tend to be much options in buying supplies in the begining.
There is an option to buy a package that will take you either 5 or 6 moinths
and that is the best way to travel.
Reviewer: Dan Deemer
Position: vey effecytive as an eductional
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.