Source: National Geographic Society
Playing Time: Half hour
Cost: $ ?
Number of Players: Depends how many children
teacher want to show
Special Equipment/Facilities Needed:
A computer with CD-Rom Mac or IBM
Subject Area: English
Objectives: Teach reading
Brief Description: Children can be introduce
to the language. It operate like a story reader. Cihldren click and the
computer do the rest.
Entry Capabilities Required: 1 to five
Relevance to objectives: Introduction
to the languge
descrition of basic elements of life
Provides practice of relevant skills:
Yes, Children will no problem learning..
Likely to arouse/maintain interest: Yes,
The color and sound, can be of children Interest
Likely to be comprehended clearly: Yes,
the only way not to comprehend it by not having it on or having the volum,e
alway down ro in the mute.
Technical quality (durable, attractive):
Game: Winning dependent on player actions (rather
than chance): There are no challenge
in this game. The game its to teach basic reading
Simulation: Validity of game model (realistic,
accurate depiction): Very realistic
in contents and to the point
Evidence of effectiveness (e.g. field-test results):
I could not find any in the Internest.
Clear directions for play: Yes, only two
move to open, one to pen the program and the other to run it.
Effectiveness of debriefing:good
For the age category there are no weak points. Strong points is that its
designed for the right group.
Position: I love it and hoping other agree
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.