Title: Troggle Trouble Math
Playing Time: 60 levels (this could take
Cost: $ could only find reviews, no retails.
Number of Players: 1
Special Equipment/Facilities Needed: 2X
CD-Rom, Hard Drive
Subject Area: Mathematics
Objectives: entertaining and engaging
giving students experience and practice with addition to division, whole
numbers and fractions, word problems etc.
Brief Description: This is a face paced,
challenging adventure game in which you are directing Sparky the dog through
level after level of danger. You must be able to generate equations
and answer complex questions in order to keep you and Sparky safe and to
unlock the secrets of each of the levels.
Entry Capabilities Required: Program must
be installed to the hard drive. After which students can click their
way through the game. Using the directional keys is also required.
Due to the speed at which the program runs students must be able to use
both hands to operate the computer.
Relevance to objectives: 4 the plot runs
thin quickly, each level is very much like the last. As for the
objectives, the levels and the difficulty adjustment seem to give students
a wide range of learning.
the upper levels (especially the math grade indicator) are very
This program spans grades 1-6 in mathematical skill needed. In fact
I think that it may even go beyond 6th grade
Provides practice of relevant skills:
5 students must solve word problems of all types in order to discover objects
and secrets in each level, also the need to generate their own equations
gives students practice of a kind not normally found in this type of program
Likely to arouse/maintain interest: 4
as above the plot runs dry, however the action is apt to keep students
peeked at least for a while
Likely to be comprehended clearly: 5 an
introduction is provided that helps students understand everything they
have to do, also the icons given are clearly marked with pictures in order
to clarify their usage
Technical quality (durable, attractive):
4 with the speed of modern computer processors the program is sometimes
difficult to follow visually. With practice however, one can become
accustomed to it (perhaps a newer version would be beneficial)
Game: Winning dependent on player actions (rather
than chance): 5 the students
abilities are the only thing that will get them through this
Simulation: Validity of game model (realistic,
accurate depiction): none
Evidence of effectiveness (e.g. field-test
Clear directions for play: 5 the introduction
conveys all the information the student needs to know
Effectiveness of debriefing:3
the debriefing consists only of the high score list and moving to the next
processor speed issue is a major weakness, I imagine many students would
row frustrated with the tasks they must perform. The Troggles move
very quickly, and fast reflexes are a must.
Reviewer: John Miller
Position: SUNY Potsdam undergrad.
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.