Title: Trudy's Time
& Place House
Source: Second grade teacher Falnders
Playing Time: approx. 1.5-2.0 hrs. depending
Cost: $ http://email@example.com/prod/
Number of Players: 1 player
Special Equipment/Facilities Needed: CD-Rom
Subject Area: Math, Reading and social
Objectives: gain a better awareness of
time, explore concept of time passage, compare relationships among different
units of time. discover
among the Earth, globe and world map, locate and name continents, oceans
and world landmarks as well as develop mapping and direction skills.
Brief Description: This game
encourages exploration and rewards being persistant. Each of the
five avctivities has an explore and discover mode as well as a question
and answer mode. Trudy has five learning activities in her house
that the child can click on. These include: Earth Scout
(Geography), Time Twins (Math+Reading), Calendar Clock (Math + Reading),
Jellybean Hunt (Math), and Symbol Sandbox (Reading, Math and Geography).
Entry Capabilities Required: ages 3-6
and up (typically grades 2+3) although the geography is a little difficult.
Relevance to objectives: 5
through positive reinforcement, the child will grasp the idea of telling
time and gain a better sense of direction as to where they live in
the world, and how the layout of the land all over the world is.
Students can ask questions to places that may have appeared on the maps
and don't know why. The game gives a clear answer to the questions.
It is a very educational game and is fairly easy to use. The graphics
are great and the learning centers are fun as well as educational.
I feel that it's a great game to introduce geography and math.
Provides practice of relevant skills:
4 The games are very repetitive and
persistant children will definitly gain skills for each learning activity
that can easily be brought back to the classroom.
Likely to arouse/maintain interest: 4
I was very interested in the games. It was very educational, but
fun to do. I believe children could really benefit from this type
Likely to be comprehended clearly: 3
If a child does not understand something they can go to the question and
answer mode. However, if the child doesn't really know what to ask
or doesn't know what they did wrong, it could be frustrating.
Technical quality (durable, attractive):
4 I felt that the graphics were pretty
appealing, especially the Symbol Sandbox. You can make mountains,
water or any type of landscape you want to create using symbols.
This might be a little challenging for some second graders.
Game: Winning dependent on player actions (rather
than chance): N/A
There is no winner nor a losser. This game is designed as a learning
tool, not competition.
Simulation: Validity of game model (realistic,
accurate depiction): 4
The game is very realistic in the sense that time really exhists and it's
important to tell time and to know what the geography of the world is.
It's valid for real world knowledge.
Evidence of effectiveness (e.g. field-test
4 The teacher I borrowed this game from stated
that her students improved in telling time by about 50%. Telling
time is difficult for students just starting out, but with repetitive practice
they have easier comprehension
Clear directions for play: 3
The directions are verty clear because of the Explore and Discover Mode
as well as the Question and Answer Mode. However, students
need to be at (at least) a grade 2 reading level.
Effectiveness of debriefing:
5 You are able
to go back and forth from where you have been to where you are to where
you want to go to help reiterate what was "taught" prior.
The students have to be at a certain reading level to read instructions
and you need to have a color macintosh or Windows 95+. It also has
to be installed. You cannot just put it in the CD-Rom and play it.
Reviewer: Michele Dabiew
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.