Title: Clue Finders 4th Grade Adventurers
Source: The Learning Company
Playing Time: 20min/ 1hr.
Number of Players: 1
Special Equipment/Facilities Needed: Cd-Rom
Subject Area: Math, Language Arts, Geography,
Science, and logical thinking
Objectives: Improve problem solving abilities,
build vocabulary, further develop map reading skills, learn how to design
their own science experiments
Brief Description: Clue Finders 4th Grade
Adventure is an adventure game that builds on fourth graders interest in
mystery and adventure as well as building skills in various subject areas.
Entry Capabilities Required: Computer
literacy, prior math, laguage arts, geography,and science skills.
Relevance to objectives: 4 (the game develops
a wide variety of skills)
The game is fairly simple to play and a student can play it without help
from an adult.
Provides practice of relevant skills:
4 (Each subject area is drilled in several different ways)
Likely to arouse/maintain interest: 3
( The game tends to become tedious and somewhat boring)
Likely to be comprehended clearly: 4 (
The game is easy to follow and relatively self-explanitory)
Technical quality (durable, attractive):
3 ( It is somewhat attractive with use of graphics)
Game: Winning dependent on player actions (rather
than chance): 3 ( More dependent
on player action than chance. If student enters inncorrect answer,
they can keep trying until they enter the correct answer.)
Simulation: Validity of game model (realistic,
accurate depiction): 3 ( Somewhat
realistic in the tasks that the student will help the store owners complete)
Evidence of effectiveness (e.g. field-test
Clear directions for play: 4 ( No real
directions are needed, it is fairly self explanitory, and their are step
by step instructions.)
Effectiveness of debriefing:2
( Mistakes are not explained)
The game tends to move slowly and becomes tedious.
Reviewer: Brian Keilman
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.