Title: Mastering Math
Source: QUEUE, Inc.
Playing Time: About 30-45 minutes
Number of Players: 1 per computer
Special Equipment/Facilities Needed: CD-ROM
Subject Area: Math (grades 3-8)
Objectives: To be able to answer questions
on several different math topics with some degree of success.
Brief Description: This software covers
many topics in math of various levels. The setup is very basic and
contains several questions (many of which are word problems) with a choice
of three answers. After a series of 10 questions are asked, the computer
tells you how many you missed and gives the percentage of correct
There is no reward for answering them all correctly.
Entry Capabilities Required: Must know
math skills up to their grade level and how to use a mouse.
Relevance to objectives: The questions
asked are probably similar to those in the class textbook, but these are
all inter-related and there are quite a few topics covered in each grade
level -- 5
Provides a great deal of practice for concepts learned in math class and
real-life situations dealing with money and other important skills.
Provides practice of relevant skills:
Often questions require step-by-step processes learned in class and many
problems deal with real-life situations (i.e. cooking, sharing portions,
sports, and money) -- 5
Likely to arouse/maintain interest: Although
questions asked are pretty relevant, the question/answer technique is boring
after a while -- 3
Likely to be comprehended clearly: Everything
is worded in such a way that students shouldn't have a problem understanding,
it's actually very simple -- 5
Technical quality (durable, attractive):
Not attractive at all - it has a plain white background with black print
(it desperately needs some color to make it better to look at!) -- 2
Game: Winning dependent on player actions (rather
than chance): Math software should definitely
challenge students' abilities and not just give them three answers to choose
from; they can easily guess and not learn much from it (with no prizes
to lose) -- 2
Simulation: Validity of game model (realistic,
accurate depiction): As I said before,
the questions often deal with real-life situations; I believe this will
help students in the future -- 5
Evidence of effectiveness (e.g. field-test
I found the QUEUE, Inc. webpage, which says "QUEUE has been getting great
reviews...", but has nothing about Mastering Math (said cannot open data
base) -- N/A
Clear directions for play: Since there
isn't much to "play" the directions are very clear (simply press a,b, or
c, then move on.) -- 5
Effectiveness of debriefing:
Students will get a lot of practice out of
this software, but they won't really learn anything new; the situations
that are discussed are good though -- 4
The activity is very repetitive with little variations and creativity.
There is no color or design, and no reward (unless the teacher provides
one) for answering all the questions correctly.
Reviewer: Lorie Wert
Position: Undergraduate student
Date: September 22, 1998
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.