Overall Rating: C-

Source: Queue

Playing Time: Not Applicable (students work on problems until they are done)

Date: 1985

Cost: $ 195.00 http://cd-rom-guide.com/cdprod1/cdhrec/006/196.shtml

Number of Players: one

Special Equipment/Facilities Needed: CD-Rom

Subject Area: Math (grades 3-8)

Objectives: To get students to work on math problems in order to select a correct answer.

Brief Description: Has different topics of math (algebra, fractions, etc) broken up into problems. Choices for the correct answer are given.

Entry Capabilities Required:Mathematical ability at the students' particular grade level, basic computer literacy (answers are mostly typed in)

**Rating: (1-5)**

- Relevance to objectives: 3. Students
are allowed time to work on specific math problems and after determining
the answer, pick a choice.

Provides practice of relevant skills: 4. Students need to use their math skills, in a particular topic, to solve the problems.

Likely to arouse/maintain interest:1. Very boring. Students will be consumed with rote learning. They will probably need to use pen and paper.

Likely to be comprehended clearly:3-4.

Technical quality (durable, attractive): 1. Using this program is just like taking a test on paper, only it is on the computer.

Game: Winning dependent on player actions (rather than chance):Not Applicable

Simulation: Validity of game model (realistic, accurate depiction): Not Applicable

Evidence of effectiveness (e.g. field-test results): Not Known

Clear directions for play: 4. It is easy to tell what needs to be done next.

Effectiveness of debriefing:2. You don't learn much of anything from this program except how to hate boring math problems.

Weak Points: There is no room for interactive use. The software is boring and requires pen and paper usage.

Reviewer: Christa Trombley

Position: Undergraduate Math Student

Date: February 15, 1999

Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.