Title: Mastering Math
Source: Queue, Inc.
Playing Time: 10-20 minutes on average
per session in each part
Cost: $ 195.00
Number of Players: Ideally, one player
Special Equipment/Facilities Needed: Scrap
paper, pencil and complete Macintosh computer
Subject Area: Mathematics grades 3-8
Objectives: To master a step-by-step approach
to solving word problems
Brief Description: This software develops
the logical sequence of solving word problems for mathematics using individual
questions posed in groups.
Entry Capabilities Required: General
knowledge in the appropriate age level as well as the ability to see
to multiple computer screens.
Relevance to objectives: 5
The step-by-step approach was presented by giving approximately three questions
per word problem, the last question asking for the actual numerical
This meets the above objective.
There is a large amount of data here to have a large variety of
There is a section particularly devoted to real-life situations which is
very helpful when applying mathematics.
Provides practice of relevant
3 There was plenty of practice of the word problems, but there is
almost always a different way to do a given problem. For example,
only one way is the right way to do the problem with this program.
Likely to arouse/maintain
1 Every problem is set up exactly the same way. There is no
variation, pictures or different colors. This will not arouse interest
in the subject at hand under most circumstances.
Likely to be comprehended clearly:
2 Each problem is spaced very close together. The letters and
numbers are similar in style and difficult to distinguish. The numbering
of each problem may be mistaken for decimals resulting in wrong answers
Technical quality (durable,
3 The style of this program is very consistent and it is a method
that has been used for a long time, yet it is not very attractive to the
sight. There is great quality of material as far as example problems.
Game: Winning dependent on player actions (rather
than chance): 4
Each answer given has suggestions for attempting the correct answer if
an incorrect answer was chosen the first time. However, if a key
other than the choices is accidently pushed, the same answer is given as
if an incorrect answer was given.
Simulation: Validity of game model (realistic,
5 This model is set up similarly to a regular exam situation.
This is very realistic for the students.
Evidence of effectiveness (e.g. field-test
N/A I did not find any information relating to the effectiveness
of this program. This should be tested in a classroom with a large
sample of people to determine this.
Clear directions for play:
5 The questions are self explainatory. Most students are used
to this type of testing.
Effectiveness of debriefing:
4 There are a minimum of 4 screens to go through to get to your
This may be confusing for a first time user of this software. There
is no guidance as to the procedure other than 9 icons appearing with topics
There are no visual variations in the presentation of the questions and
there is nothing to keep students' attention flowing.
Reviewer: Naomi Young
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.