Title: Math Bomber Version 1.0.1
Overall Rating: D-
Source: http: //www.macintoshos.com/shareware.library/educational/math.shtml
Playing Time: varies, number of problems determined by player
Date: January 22, 1996
Cost: $5.00 (donation requested by 12 year old who wrote the program; e-mail address - wjia@unixg.ubc.ca)
Number of Players: 1
Special Equipment/Facilities Needed: none
Subject Area: mathematics (addition, subtraction, multiplication, and division facts)
Objectives: to provide user practice in basic mathematics facts
Brief Description: The player is a helicopter and the objective is to shoot down the bomb with the answer to the question, before it hits the city.  The player begins the game by selecting the number of questions to be answered, the basic operation to be drilled (you can only select one), the level of difficulty of the questions, and the speed of the game.  A plane flies out pulling a banner with a math question and drops four bombs with different numbers on them.  One bomb has the correct answer.  The player needs to aim the helicopter, by moving vertically, and fire his/her gun at the bomb with the right answer.  The player clicks the mouse button to fire.  After the player finishes all the questions, a report is displayed showing percentage correct, number of correct answers, and number of wrong answers.
Entry Capabilities Required: basic addition, subtraction, multiplication, and division facts

Rating: (1-5)

Strong Points:   + The game offers a novel method of reviewing basic mathematics facts.
            &nbs p;             + If the player's overall percentage is 100%, the game plays a jingle, "Woow...I feel good!"
Weak Points:     - If a problem is answered incorrectly, the program gives you the answer in horizontal number sentence format and says "Click the Mouse to Continue."  When this is done, the game continues and the next problem's gun is fired automatically.  This results in a cycle of failure following the first incorrect answer.
            &nbs p;             - The game does not analyze the player's responses to determine patterns of error and make suggestions to correct these discrepancies.
            &nbs p;             - The game says "Don't be silly!" when you miss a problem .
            &nbs p;             - If the player's overall percentage is 0%, the game says "nuh uh huh!"
            &nbs p;             - If the player's overall percentage is better than 50% and not 100%, the game says, "Oh my your good!"
            &nbs p;             - Speed levels 6-10 are ridiculous.  The student may misinterpret inability to function at such a large number of levels as personal incompetence, rather than unrealistic game expectations.
Reviewer: Douglas Saber
Position: student GRED 518 Summer Session I 1999
Date: June 7, 1999
Computer System Reviewed on: Macintosh Power G3, 233, 64mb ram.