Title: Reader Rabbit's Math
Overall Rating:
A
Source: Satterlee 300 software cabinet
Playing Time: depends on the number of
games played
Date: 9/18/98
Cost: $ 29.95 http://store.learningco.com/dev/product.asp?sku=MTR3744BE&mscssid=7KRBUHPN
QDS12PFG00L1R06N979DA3GU
Number of Players: 1
Special Equipment/Facilities Needed: cd-rom
Subject Area: Math
Objectives: enhances math skills by practicing
counting, addition, and subtraction skills
Brief Description: The student is able
to play different games by visiting the four sites at the circus.
Tickets are awarded at each of
the tents and can be used to buy gifts at the prize tent.
Entry Capabilities Required: basic
mouse skills, math skills (ages 4-7)
Rating: (1-5)
Relevance to objectives: 5
Provides practice of relevant skills:
5 ( there are different practice levels to play)
Likely to arouse/maintain interest: 4
( the game is fun, it is a cicus setting, characters are great)
Likely to be comprehended clearly: 5 (easy
to understand and play)
Technical quality (durable, attractive):
5 ( great graphics and music)
Game: Winning dependent on player actions (rather
than chance): 5 ( no chance involved.
the students must answer the
questions correctly to win tickets)
Simulation: Validity of game model (realistic,
accurate depiction): 3 ( the
game is a not realictic)
Evidence of effectiveness (e.g. field-test
results):
Clear directions for play: 4 ( rabbit
is available for any questions that the students may have)
Effectiveness of debriefing:4
(The players are informed on how they did and are able to select a prize
at the end)
Strong Points:
The circus theme is great the students will be interested and will enjoy
the music. There are four different games to
choose from, as well as a prize tent. The students will be reinforced
and will want to do well to gain tickets
Weak Points:
Reviewer: Douglas F. Backus
Position: EDUC 410 student
Date: 9/18/98
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.