Title: Reader Rabbit's Math 1

Overall Rating: A

Source: The learning Company

Playing Time: 45 to an hour, player may stop playing and continue later using the save option.

Date: 3/20/99

Cost: $ 29.95 http://www.learningco.com/

Number of Players: 1 person or players can play in groups

Special Equipment/Facilities Needed:

I. Windows version runs on:

A. IBM PC and compatibles 486DX/33 MHz or better

B. With:

1. 8MB memory (RAM)

2. Hard disk with 40Kfree disk space

3. Double-speed or higher CD-ROM drive

4. 256-color SVGA monitor

5. DOS 5.0 or higher, window 3.1 or higher (including Windows 95)

6. Windows ?compatible sound card

7. Mouse.

II. Macintosh version runs on:

A. Macintosh computers-68030/25MHz or better, including the following models: LCII or greater; I Iic or greater; Centris series; Quadra series; Quadra AV series; Power Macintosh series; Performa 410 or greater; Powerbook 145 or greater.

B. With:

1. 8MB memory (RAM)

2. Hard disk with 40K free disk space

3. Double -speed or higher CD-ROM drive

4. 14 inch or larger 256-color monitor with 640x 480 screen resolution

5. System 7.0.1 or higher

6. Mouse

Subject Area: Students ages 4-7 or grades Pre K- 1

Objectives: Reader Rabbit’s Math 1 builds early math skills and encourages children to discover higher-level math concepts and to develop an awareness of mathematical relationships.

1. Enhances a child’s appreciation for numbers

2. Children explore basic number concepts by playing a series of imaginative games

3. Children develop skills in counting

4. Children develop skills in addition

5. Children develop skills in subtraction

6. Children learn to recognize number relationships and pattern

Brief Description: Reader Rabbit’s setting is the Circus of Numbers. The Circus of Numbers has five attractions to visit- four math activities (the Calliope Counting Game, the Tightrope Show, the Sea Lion Show, and the Balloon Matching Game) and a Prize Center. As you play the activities, you’ll earn prize tickets that you can use at the Prize Center.

Entry Capabilities Required: The player must have the skills and knowledge to manouver the mouse to the correct location. The skill needed increase with the level. The player will need to be able to identify numbers and recognizes simple number relationships at the lowest level. The matching of objects to target numbers is also at the lower levels. At the higher levels the player will need to less than and greater than, associate numbers with their written names, adding and subtracting numbers from 0-99, and adding and subtracting two-digit numbers.

**Rating: (1-5)**

- Relevance to objectives: 4

The player has to master the objectives of that level or/and game to receive the prize ticket.

Provides practice of relevant skills: 5

Each level of the program provides practice for each goal of that stage

Likely to arouse/maintain interest: 4

The goal of winning prize tickets and winning bonus tickets motivates the player to continue playing. Tickets are only given out if the player answers a high percentage of the questions right. The larger and more desirable prizes at the prize center can only be attained with a large number of tickets.

Likely to be comprehended clearly: 4

The player can play every game and level without the manual. If the player has a question on how to play the player can click on the Math Rabbitfor help at any time during the game.The Math Rabbit is always on the screen.

Technical quality (durable, attractive): 3

The scenery remains constant through out the game. If you choose to play a different level at the same game the scenery doesn’t change, the numbers or numbers of objects change but the background does not.

Game: Winning dependent on player actions (rather than chance): 5

The player doesn’t receive prize tickets without correctly answer all the question at some levels and if not all the question correctly than only missing one. If the player guesses the wrong answer the right answer is given and a new question appears. The old question may reappear later in the same game. If the player misses a high percent of the question in area the game will replay the same area again the next time played.

Simulation: Validity of game model (realistic, accurate depiction): 4

The games setting is a cartoon. The animation is age appropriate

Evidence of effectiveness (e.g. field-test results): 2

Field-test: Reader Rabbit’s Math 1 has won more than 50 honors and awards and is used by more families and schools than any other reading software. Since 1984, their proven approach has helped more than 3,000,000 children learn essential reading, math, and thinking skills.

Clear directions for play: 4

The player can play every level and game without using the manual. If the player has a question on how to play, the player may click on Math Rabbit for help at any time during the game. The math rabbit is always on the screen.

Effectiveness of debriefing: 4

This program meets all of it's learning objectives and provide practice at every level of learning for a adverage player from the age of 4-7, or a player at the learning level.

Weak Points: The program in my eyes is very strong in all areas. One area that I though could have been improved was the scenery. Not the animation but the screen do not change from level to level at each game. I thought if the screen had changed to a higher tightrope or smaller balloon would have influenced and emphasized the change in difficulties.

Reviewer: Anita Bessette

Position: Graduate Student

Date: 3/23/99

Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.