Relevance to objectives: 5 - the activities
are very relevant to the objectives. The students actually
thinking skills and real life experiences to complete games. The students
are learning concrete math concepts in a variety of ways and levels.
Provides practice of relevant skills: 5- The activities are relevant because they deal with problems the students may
deal with in reality. The students will actually count coins and make change in the real world. The students practice
using different strategies.
Likely to arouse/maintain interest: 4 -The students interest would be kept high. There are many levels so they won't
get bored easily. They have to find things to win, they have to build things, and they will always be thinking.
Likely to be comprehended clearly: 4 -They will understand the games it explains what to do as they go along. The
user's guide is also very informative.
Technical quality (durable, attractive): 5 - The game has good graphics and color. The pictures are clear.
Game: Winning dependent on player actions (rather than chance): 4 - Some of the games are chance but if they get
the right answer they get money and move on. If not, they need to try again.
Simulation: Validity of game model (realistic, accurate depiction): 4 -The game is realistic when you look at the
purpose of them. The students can make real life decisions to learn. The animation used is not really realistic
though, but that's what gets kids attention.
Evidence of effectiveness (e.g. field-test results): 5 - The manual stated that in product testing they observed
children use various strategies while playing the game.
Clear directions for play: 4 - The game guides the students along as they play. The manual gives clear directions.
Effectiveness of debriefing: 4 - The debriefing is good because the students learn as they play. They want to do well
and get the right answers so they can keep playing to see what will happen.
The game touches on not just math, but science and reading also.
The games allow students to learn
realistically and have fun at the same time. The game has many levels of difficulty.
Weak Points: The game gives rewards and prizes for winning. This may give kids the idea that they need rewards to do well/
Reviewer: Stacey Winters
Position: SUNY Potsdam Graduate Student
Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.