Title: Slam Dunk Typing
Source: Creative Wonders Electronic Arts
Playing Time: Each drill takes 2 minutes
and there are seven drills for each typing level.
Cost: $ 24.95 http://www.shoptlc.com/product
Number of Players: Only one player can
play at a time.
Special Equipment/Facilities Needed: Windows
3.1/Windows 95 or MacIntosh PowerPC, 5 MB of hard drive and 8 MB Ram
Subject Area: Keyboarding, Elementary
Objectives: Students will work towards
typing accurately and with proficient speed.
Brief Description: This program combines
keyboarding and the thrill of basketball. The students can choose
which level they want to practice in. Once they try all of the drills
they may test their skills in a basketball game or typing a paper.
Entry Capabilities Required: Students
need to know letter recognition.
Relevance to objectives: (5) The
objectives are very relevant. With a lot of playing time the students
would become proficient typists.
This program has step-by-step process to improve keyboarding skills.
The first skill is to learn the typing technique. The students then
work on improving accuracy and building speed. The last is developing
rhythm in their typing. This program is fast paced and keeps
the students attention.
Provides practice of relevant skills:
(5) The seven drills and ten levels allows the student much practice.
Likely to arouse/maintain interest:(4)
The animation is attention getting during six of the drills. The
music is also attention getting.
Likely to be comprehended clearly: (5)
The program provides an introduction which informs the students about where
to place their hands on the keyboard and how to start. Once they are finished
with a drill the "coach" tells them what to do next. The menu is
very easy to read.
Technical quality (durable, attractive):
(4) The program attracts the eye but could be more realistic.
Game: Winning dependent on player actions (rather
than chance): (5) The student
is scored on accuracy and time per each drill. They do compete against
Simulation: Validity of game model (realistic,
accurate depiction): (4) Students may
feel like they are playing basketball as it is fast paced.
Evidence of effectiveness (e.g. field-test
Clear directions for play: (5) The
"coach" gives clear and detailed directions for each drill and in the
Effectiveness of debriefing:
(5) The student may check their "stats" at anytime. The program
prepares a track record for each student. The coach monitors their
progress and offers tips for improving their skills.
The drill called "The Game" is a little difficult to play due to
Reviewer: Danielle Shadle
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.