Title: Snap Dragon
Overall Rating: B
Source: CD Rom Access
http://www.cdaccess.com/html/quick/snapdragdr.htm
Playing Time: 1 - 3 hours.
Date: June 13, 1998
Cost: $ 14.95
Number of Players: 1
Special Equipment/Facilities Needed: cd rom, color monitor, mouse, sound
card.

Subject Area: Game of Discovery
Objectives: Build motor skills (hand/eye co-ordination), math, science,
and reading skills.
Brief Description: A game of discovery and learning that utilizes many
graphics and sounds to entertain and encourage children to explore. A
point and click game that combines sounds and movement with appropriate
graphics. Also has a photo segment that allows the player to capture and
review pictures they previously created.
Entry Capabilities Required: Ages 3 - 6 with some degree of motor
skills.

Rating: (1-5)

     Relevance to objectives: 4  The game is skillfully designed to
encourage players to continue to discover and relate various items and
sounds. Does not appear to have a direct correlation to learning math
and reading.
     Provides practice of relevant skills: 5  The program encourages
players to point and click to make objects move, change, make sounds,
etc.
     Likely to arouse/maintain interest: 4  The game will entertain
younger age groups for longer periods of time.
     Likely to be comprehended clearly: Some basic parts of the program
are easily understood but some buttons are ambiguous and hard to
discover their functions.
     Technical quality (durable, attractive): 5  A very colorful,
graphic and animated program that adds to it's enticement to continue
playing.
     Game: Winning dependent on player actions (rather than chance): 3
Not a gaming type program. More of a discovery/correlation type program.
     Simulation: Validity of game model (realistic, accurate depiction):
4 The game has the level graphics that young children can understand and
relate to. Not realistic but cartoon like.
     Evidence of effectiveness (e.g. field-test results): N/A
     Clear directions for play: 3  Discovery of main actions fairly
easily understood, but more in depth capabilities such as the photo
sudio and some of the button actions are difficult to comprehend.
     Effectiveness of debriefing: 2 Unsure of the scope of the program
and its intended objectives.

Strong Points: Extensive use of appropriate graphics, color and sound to
intended age group. Good motivation to keep players interested and
practice motor skills.
Weak Points: Some difficulty understanding capabilities and buttons in
the program.

Reviewer: Donna L. Bazinet
Position: GRED 518 Student
Date: June 13, 1998
Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.

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