Source: Sheppard Software (Download at
Playing Time: about 1 hour
Software Release Date: 1999
Cost: $14.99 http://www.sheppardsoftware.com/statesmania.htm.
Teachers can download free version for schools
Number of Players: 1
Special Equipment/Facilities Needed: none
Subject Area: Social Studies
Objectives: to enhance student knowledge
of state trivia, including capitals, location, size, etc.
Brief Description: player can select a
level to play at and is given questions testing their knowledge of the
states, being awarded points along the way
Entry Capabilities Required: player does
not need any background knowledge of the states, a tutorial is given on
each state at the first level
Relevance to objectives: 5. The
objectives are clearly stated as being educational about the United States.
The whole game centers around the persons knowledge of state trivia and
history. Also, if the player answers wrong, information is provided
to show why the answer is wrong.
Strong Points: : educational,
can be used for all ages, easy to operate
Provides practice of relevant skills:
: 5 For Social Studies students, this is a good practice tool for
remembering state information. Also, the game says it for fifth graders,
but older people as well can use the game for mental practice. It
is not just for younger people.
Likely to arouse/maintain interest: 4
The information is cool in the way that they present it and the questions
make the player think each time. The only problem is the graphics
and sound effects are pretty lame
Likely to be comprehended clearly: : 5
The purpose is to enhance knowledge of state trivia. By playing the
game, you learn about the states, and anything that you’re confused about,
the tutorial re-enforces after playing each round, therefore, there really
is no confusion
Technical quality (durable, attractive):
The game is easy to download, and teachers, according to the game, can
have a free copy for their school. As mentioned above, the only problem
is that it is not aesthetically pleasing, with basic color schemes, and
Game: Winning dependent on player actions (rather
than chance): 5 The player has
to know the information asked, or they will get the questions asked wrong.
Also, level one is a tutorial essay covering information on every single
Simulation: Validity of game model (realistic,
accurate depiction): 5 All the information
provided is accurate. Questions asked include location, state capitals,
founding fathers, etc, so it can be used for enhancement of not only state
trivia, but also study of the units on explorers, etc.
Evidence of effectiveness (e.g. field-test results):
): 5 People surveyed said that the game was good for geography skills
as well as thinking and memorization skills.
Clear directions for play:
: 5 Directions are presented as soon as the player opens up the game,
and are re-presented on each new level that the player plays
Effectiveness of debriefing:
5 The debriefing states the objectives in part to the player and shows
you where to go for help, directions, or to move on to the next level.
Weak Points: poor
graphics, sound effects
Reviewer: Matt Allen
Position: : student at SUNY Potsdam
Date Reviewed: 02.22.00
Computer System Reviewed on: Macintosh
G3 233, 64mb ram.