Source: MECC(Minnesota Educational Computing
Corporation), The Learning Company
Playing Time: <30 seconds(if got ate
by Troggles right off) to 1+ (if you are skilled and prepared)
Cost: $ 39.95 http://www.shoplet.com/sof
Number of Players: 1 (could possibly work
Special Equipment/Facilities Needed:
MacIntosh Plus, or later model. A hard disk drive is recommended,
but not required. Minimum system software: 6.0.2.
Subject Area: Reading, Social Studies,
Science, Music, etc..
Objectives: Matching items
on game screen to title, helps develop recognition & categorizing skills,
vocabulary, knowledge in above subject areas, as well as Pop Culture.
Brief Description: Object
of the game is to move around a grid on the screen, eating only facts that
match or fit within the rule/category listed at the top of the screen.
Every item you munch correctly earns player points, but if incorrect you
lose a muncher (also lose a muncher if you get caught by a troggle).
Player can choose what level he/she starts at: Beginner, Intermediate,
Advanced. Player can also choose what category he/she wants to work
in: Social Studies, Science, Music, Pop Culture, etc..
Entry Capabilities Required: Basic Reading
Skills. Beginner Level: 3rd Grade skills, but advanced 1st
and 2nd graders may also be able to play certain types (i.e. colors/shapes)
without little difficulty.
Age Group: Grades
3 to 12, ages 8 to Adult.
Relevance to objectives: +5 --Every screen
has the player involved in obtaining this.
Can be modified to suit teachers needs.
Provides practice of relevant
+5 --Again, the player gets plenty of practice each and everytime he/she
Likely to arouse/maintain interest:
+3 --Depending on type of person playing game, if one is not interested
in topics boredom will set in quickly.
Likely to be comprehended clearly:
+3 --Player needs to be able to read well and understand what he/she is
Technical quality (durable,
+5 --This game can be modified so it will last through many years of use.
Game: Winning dependent on player actions (rather
than chance): +5 --Players need to be involved
and part of the action in order to win.
Simulation: Validity of game model (realistic,
accurate depiction): +1 --Not
much simulation towards a real life item.
Evidence of effectiveness (e.g. field-test
+1 --Can not judge this as I have no evidence to do so.
Clear directions for play:
+3 --Instruction manual is available, not a lot of help in game though.
Effectiveness of debriefing:
+3 --Again, Debriefing would be more intense when applied to a specific
subject area and used for lesson, reviews, etc..
Children with physical problems might find it hard to keep the muncher
moving and ones who can not read well, will quickly lose.
Reviewer: Edith M. Hanlon
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.
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