Title: Super Munchers
Overall Rating:
B+
Source: http:jamgo.excite.com
Playing Time: One hour
Date: 9/16/98
Cost: $11.44
Number of Players: 1
Special Equipment/Facilities Needed: Monitor,
CD-ROM, Mouse
Subject Area: Elementary School
Objectives: To munch the names, words,
or animals that match a certain category
Brief Description: It's a game like Pac
Man that forces you to use your mind and pick the words that match the
category. Beware of the evil gremlins.
Entry Capabilities Required: Reading,
Matching similar objects, some computer skills
Rating: (1-5)
Relevance to objectives: 5 ( This game
test the students knowledge of like things)
Provides practice of relevant skills:
5 (This game test students skills of matching like things )
Likely to arouse/maintain interest: 5
( This game will keep students in grades 1 through 5 interested because
it's a game and they can learn from it. Most of all it's fun to play)
Likely to be comprehended clearly: 5 (
Students are likely to learn concepts of like things because of the simplicity
of the game)
Technical quality (durable, attractive):
4 ( This game would be a tool to a teacher. However only allow a set time
on the game because after a while it may get old fast.)
Game: Winning dependent on player actions (rather
than chance): 5 (players choices have allot
to do with the outcome and result of the game.)
Simulation: Validity of game model (realistic,
accurate depiction): 4 (This
game forces players to match like objects and make choices)
Evidence of effectiveness (e.g. field-test
results):
4 (This game could give you an idea of how well your students can
realize similarities and differences. A teacher could also evaluate his/her
students by the high scores at the end of the games.)
Clear directions for play: 5 These directions
were the easy to follow. Click once for the desired destination and click
again to munch)
Effectiveness of debriefing:5
(It is without hesitation that I recommend Super Munchers to any classroom,
grades 1 through 6)
Strong Points:
This game test students abilities to recognize like objects. This would
be a great tool for teachers when it comes to teaching lessons in history,
science, and english. The biggest thing is that students aren't punished
for making an error. The game stops and it is inffered that the player
made an error.
Weak Points: Sometimes
it is difficult to control the mouse. You want it to do one thing, but
it does something different. Kids may become frustrated.
Reviewer: David Betrus
Position: student
Date: 9/16/98
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.