Title: Super Solvers Reading Ages 9-12
Overall Rating: B
Source: The Learning Company
Playing Time: 15min.
Date: 2-9-99
Cost: $ 29.95  http://www.shoptlc.com 
Number of Players: 1
Special Equipment/Facilities Needed:
Subject Area: Language Arts
Objectives: reading for main ideas, recalling key facts, drawing information, and building vocab
Brief Description: A strange scientist uses one of the five robot bodies to create mischief.  It is your job to find him out by seeking out envelopes with written clues, while taking pictures of the robots as they come at you.  You have to be quick to get a picture of them before they run into you or you lose film!
Entry Capabilities Required: to be able to read and use a mouse

Rating: (1-5)

Strong Points: Use of letters, books, diary entries, posters, reports, and newspaper articles, reinforces practical aspect of reading, a blend of reading skills and thinking skills, hard words button - gives definitions of a word child may not recognize, adaptability - change level of difficulty, character moves quickly
Weak Points:  Boring game, even for a future English teacher.  If I am bored with it I wonder how interested a student who doesn't even like to read will be interested in it.
Reviewer: Heather Colbert
Position: undergraduate
Date: 2-12-99
Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.