Title: Super Solvers Spellbound!
Overall Rating: A-
Source: Satterlee Hall Room 300
Playing Time: It depends on how quickly they reach the target score.
Date: 1998
Cost: $ 20.52
Number of Players: 1
Special Equipment/Facilities Needed: Windows 95/98,Windows 3.1 and Macintosh v1.1 and higher
Subject Area: Spelling ages 7-12
Objectives: Designed for children to practice their spelling, word recognition skills, auditory comprehension, and to practice their strategies for solving word puzzles.
Brief Description: There are three games to choose from to start off.  Spellbinder is where the child spells the word by sight or sound, the word search game gives the child a list of words on the right and they have to find the word hidden in the puzzle.  the third game they can choose from is the criss cross puzzle.  There is an empty puzzle and the child has to fit the words from the list on the right into the puzzle where they belong.  The child receives 100 points for every word they get right and if they get all the words right they receive 500 bonus points at the end of each game.  Finally when the child reaches the target score they can then enter the Shady Glenn Spelling Bee.  Where upon the child is given words out loud and they need to spell them correctly.  If the child wins the spelling bee then the game starts over on the next level.
Entry Capabilities Required: The child must be at least a remedial speller and have knowlege of the key pad.

Rating: (1-5)

Strong Points: The program is an entertaining way for children to practice their spelling, listening, recognition, and strategy skills.  The greatest aspect of this program is the child will have so much fun they won't even realize they are actually practicing anything.
Weak Points: The only area that could be improved is the word list.  I think there should be a broader list including more names.
Reviewer: Melissa Livingston
Position: Student Gred 518
Date: June,8 1999
Computer System Reviewed on: Macintosh Power PC G323364MB