Overall Rating: A-

Source: Satterlee Hall 300 software cabinet

Playing Time: As long as you want ( the games can be quick or short depending on the ability of the player plus you can play over and over as many times as interested in playing)

Date: June 11,1998.

Cost: $ 9.99 http:// children.cd-rom-directory.com/cdprod1/cdhrec/009/761.shtml

Number of Players:1

Special Equipment/Facilities Needed: CD-rom or Macintosh CD drive

Subject Area: Math

Objectives: Provides a non-threatening math environment that will adjust to the players level of math. Involves addition, subtraction, multiplication and division. For more advanced students there is also fractions, decimals and percentages. Helps to build math skills for grades 1-6.

Brief Description: There are troggles around and you and Sparky have to solve a math problem to troggulate them before they eat all of Sparky's dog treats.

Entry Capabilities Required: Basic math skills are necessary as well as basic mouse skills.

**Rating: (1-5)**

- Relevance to objectives: 5 ( does provide
varying levels of math problems as well as modifications if you need more
time on a problem; math operations varying all the time and order is random)

Provides practice of relevant skills: 5 ( basic math operations is all the program involves; children have to come up with the equation to the number of troggles that are present)

Likely to arouse/maintain interest: 3.5 ( for older children this might not keep there interest that long but for younger children this would provide a very appealing environment)

Likely to be comprehended clearly: 5 (very easy to follow that is going on; help is available at any time)

Technical quality (durable, attractive): 4 (graphis a little simple but other than that it is good)

Game: Winning dependent on player actions (rather than chance): 5 ( child has to provide all of the input ot get futher in the game and the answers must be right in order for them to move on)

Simulation: Validity of game model (realistic, accurate depiction): 4( not real life realistic but it does provide a game environment and a purpose (stop troggles from eating dog treats) not just drill of math problems)

Clear directions for play: 5 ( introduction brings you through every aspect of the game with examples and help is available at any time)

Effectiveness of debriefing:3 (the game ends abruptly when all the dog treats are gone with no real debriefing of what went on but it does provide with encouragement at the end even if you don't do that well)

Weak Points: Possible a little young for children over 10 (game says for children up to 12)

Reviewer: Sherri Tyo

Position: Student Gred 518

Date: June 11,1998

Computer System Reviewed on: Macintosh PowerPC 6500/250, 32mb ram.

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