Title: Troggle Trouble Math
Overall Rating:
A-
Source: Satterlee Hall 300 software cabinet
Playing Time: As long as you want ( the
games can be quick or short depending on the ability of the player plus
you can play over and over as many times as interested in playing)
Date: June 11,1998.
Cost: $ 9.99 http://
children.cd-rom-directory.com/cdprod1/cdhrec/009/761.shtml
Number of Players:1
Special Equipment/Facilities Needed: CD-rom
or Macintosh CD drive
Subject Area: Math
Objectives: Provides a non-threatening
math environment that will adjust to the players level of math. Involves
addition, subtraction, multiplication and division. For more advanced students
there is also fractions, decimals and percentages. Helps to build
math skills for grades 1-6.
Brief Description: There are troggles
around and you and Sparky have to solve a math problem to troggulate them
before they eat all of Sparky's dog treats.
Entry Capabilities Required: Basic math
skills are necessary as well as basic mouse skills.
Rating: (1-5)
Relevance to objectives: 5 ( does provide
varying levels of math problems as well as modifications if you need more
time on a problem; math operations varying all the time and order is random)
Provides practice of relevant skills:
5 ( basic math operations is all the program involves; children have to
come up with the equation to the number of troggles that are present)
Likely to arouse/maintain interest: 3.5
( for older children this might not keep there interest that long but for
younger children this would provide a very appealing environment)
Likely to be comprehended clearly: 5 (very
easy to follow that is going on; help is available at any time)
Technical quality (durable, attractive):
4 (graphis a little simple but other than that it is good)
Game: Winning dependent on player actions (rather
than chance): 5 ( child has to
provide all of the input ot get futher in the game and the answers must
be right in order for them to move on)
Simulation: Validity of game model (realistic,
accurate depiction): 4( not real
life realistic but it does provide a game environment and a purpose (stop
troggles from eating dog treats) not just drill of math problems)
Clear directions for play: 5 ( introduction
brings you through every aspect of the game with examples and help is available
at any time)
Effectiveness of debriefing:3
(the game ends abruptly when all the dog treats are gone with no real
debriefing
of what went on but it does provide with encouragement at the end even
if you don't do that well)
Strong Points:
The children have to come up with the equation for a number and not just
answer an equation provided.
Weak Points:
Possible a little young for children over 10 (game says for children up
to 12)
Reviewer: Sherri Tyo
Position: Student Gred 518
Date: June 11,1998
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.
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