Title: Troggle Trouble Math
Playing Time: Varies from 1 minute to
as long as you are able to succeed
Cost: $ 9.99 http:// children.cd-rom-directory.com/cdprod1/cdhrec/009/761.shtml
Number of Players: 1
Special Equipment/Facilities Needed: a
Subject Area: Mathematics grades 1-7
Objectives: To compute basic addition,
subtraction, multiplication, and division problems forward and in reverse.
Brief Description: You and a dog Sparky
are on a mission to find objects or to get to specific areas before the
Troggles eat all of Sparky's treats, computing problems along the way.
You must protect Sparky with a shield before the Troggles get him.
Then you must troggulate the Troggles by computing problems correctly.
Entry Capabilities Required: Math skills
that are age appropriate and quick reflexes with a mouse.
Relevance to objectives: 4
The objectives are not always met. The student must first have quick
reflexes to get to the computations. If the student is not quick
enough to get to Sparky before the Troggles do, the math calculation will
be limited to finding the sheds to do math problems before running out
of Sparky treats.
There was animation and sound, as well as changing screens. The content
was good as far as math problems and the level of math computation seemed
Provides practice of relevant skills:
4 When the computations are made, they are sometimes done in reverse.
The student must go from the numerical answer and produce the addition,
subtraction, multiplication or division problem.
Likely to arouse/maintain interest:
4 The dog is cute and the scenery changes, but it takes some time
to get used to what is needed to be successful. Once students see
what process is necessary, it will most likely maintain interest.
Likely to be comprehended clearly:
3 The Troggles that must be counted are difficult to see on the upper
levels in order to compute a correct answer. It was not easy to see
where to go when the screens change.
Technical quality (durable, attractive):
4 The scenes are somewhat interesting and they do change as you click
the mouse in different directions. There are many different answers
possible for each time you must keep the Troggles from getting the Sparky
snacks. There must be a large data base of all the possibilities.
Additionally, the wait time from when you seen the Troggles to clicking
the mouse in order to protect the dog is only about 1-1 1/2 seconds.
It was only slightly longer for the first graders.
Game: Winning dependent on player actions (rather
than chance): 5
The possibilities of winning are good once the process is recognized.
Each time the answer is correct, there is the reward of getting rid of
the Troggles. Each choice determines the next step or stage of the
Simulation: Validity of game model (realistic,
4 This model is somewhat unrealistic in the validity of the Troggles.
They have a ficticious name and representation. You must also "troggulate"them.
Evidence of effectiveness (e.g. fiel d-test results):
N/A I did not find any information regarding the effectiveness of
this software. I believe that it would take time to have any effect
on the student learning anything important.
Clear directions for play:
3 It was not clear where the student needed to go first. The
introduction oval should be on the top or emphasized as the place to begin.
Another option is to have the introduction within the "new game" and just
have a choice to bypass. This would make it more clear.
Effectiveness of debriefing:
4 The instructions through the introduction section assisted somewhat,
but they were not very clear, especially to those in the lower grades.
The students would need further instruction to be sure they were attempting
the correct process.
The amount of time doing math is only about 50% of the time spent playing
the game and it was unclear how to play the game to be successful almost
Reviewer: Naomi Young
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.