Author: Donald C Straight

PHYC
A Youth Ministry of the
Pilgrim Holiness Church of New York, Inc.
Sports and Activities
Rulebook
2012 Edition

PHYC ULTIMATE FRISBEE Rules
(No Ultimate Frisbee in PHYC Summer 2012)
1. Initiate Play
Each point begins with both teams lining up on the front of their respective endzone line. The defense throws the disc to the offense.
2. Scoring
Each time the offense completes a pass in the defense’s endzone, the offense scores a point. Play is initiated after each score.
3. Movement of the Disc (Frisbee)
The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The referee will make this call.
4. Change of Possession
When a pass is thrown out of bounds, the defense immediately takes possession of the disc. The defense may take possession of the disc by intercepting a pass or by picking up a dropped disc.
5. Non-Contact
No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
6. Fouls
When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If it is an offensive foul, the defense immediately takes possession of the disc and becomes the offense.

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PHYC SOFTBALL Rules: Offense (at bat)
Batting
1. The batter must have both feet completely within the lines of the batter’s box.
2. No bunting is allowed.
Fouled Ball
1. A ball hit out of bounds.
2. If a fielder tries to catch a foul ball, but drops the ball, the ball remains foul.
3. A ball hit in bounds, but traveling out of bounds on its own before reaching first or third base. (Any ball touched by an in-bounds fielder is automatically in play.)
4. A ball that is hit behind home plate, or hits home plate.
5. A tipped foul ball that is 6’ or higher will be counted as an out if caught by the catcher.
Base Running
1. Runners must touch each base in order.
2. One base runner can not pass another base runner.
3. Runners may overrun 1st base only.
4. No leading off or stealing. (Runners may not leave base until ball is hit.)
5. Runners may Tag-Up after a hit ball has been caught by the defense to advance to the next base (includes ball caught in foul territory).
6. One base on an overthrow into foul territory. This rule is a restriction on the runner — not an automatic right for runner to advance.
7. A tie between a fielder and a base runner always goes to the runner.
8. A base will be awarded if a defensive player intentionally interferes with an offensive player.
Ground Rule Double
• Ball is lodged in fence, shrubbery, underneath object, etc., along the home run fence or line.
Scoring:
• A runner crosses home plate because of:
1. Automatic home run (ball over the fence) *
2. A base hit that advances the runner from third to home base
3. Game is a timed event — at the end of regulation time, score stands as is.
Note: If the third out is a force out, then no run can be counted from that play.
*During the Stars/Stiffs game, Stiffs will only be allowed 5 “Over the fence” home runs. Any balls hit over the fence after 5 will be an out. This is to give a competitive edge to the Stars.

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PHYC SOFTBALL Rules: Defense (in the field)
Pitching
1. The pitcher must pitch from pitching mound (to be determined by umpire).
2. The ball must be slow pitched with an arch.
3. While in the motion of pitching, the ball must be visible to the batter.
4. Arch of pitch must be no higher than 6 feet
Called Strike
1. A pitched ball that lands in the strike zone (17"w X 26"l designated area behind home plate) without being swung at.
2. A pitch that is swung at by a batter and missed.
3. Batter steps out of batting box after pitch is released.
4. Each foul ball (see "Outs" for special rules).
Called Ball
1. A pitch outside of the strike zone (as judged by the Umpire) where a swing is not attempted.
2. The batter is awarded first base after 4 balls.
Fielding
1. A catch shall not be credited when:
• Immediately after the catch, the fielder drops the ball (to be determined by umpire).
• The fielder traps the ball against the ground.
2. An out shall be awarded if an offensive player intentionally disrupts the play of a defensive player.
3. If a fielder attempts to catch a ball in fair territory, but drops the ball in foul territory, the ball is still fair.
Outs
1. Three strikes or fouling after 2 strikes.
2. A hit ball (foul or fair) is caught in the air.
3. Batter throws the bat (warning to be given once at beginning of game).
4. When on a force play the fielder contacts the base while holding the ball.
5. Runner is tagged before reaching a base.
6. Runner runs more than 3 feet out of base line.
7. Runner leaves base before ball is hit.
8. Runner fails to touch each base in order.

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PHYC KICKBALL Rules: Offense
Kicking
1. All kicks must be made by foot or leg.
2. All kicks must occur at or behind home plate.
3. Bunting will not be permitted and is a dead ball and an automatic out (to be determined by umpire).
4. A kicked ball that bounces over the home run fence will be a ground rule double
5. *Any ball kicked over the home run fence will be an out.
Fouled Ball
1. A ball kicked out of bounds.
2. If a fielder tries to catch a foul ball, but drops the ball, the ball remains foul.
3. A ball kicked in bounds, but traveling out of bounds on its own before reaching first or third base. (Any ball touched by an in-bounds fielder is automatically in play.)
4. A ball that is kicked behind home plate.
Base Running
1. Runners must touch each base in order.
2. One base runner cannot pass another base runner.
3. Runners may overrun 1st base only.
4. No leading off or stealing (cannot leave base until ball is pitched).
5. Runners may Tag-Up after a hit ball has been caught by the defense to advance to the next base.
6. One base on an overthrow into foul territory. This rule is a restriction on the runner — not an automatic right for runner to advance.
7. A tie between a fielder and a base runner always goes to the runner.
8. A base will be awarded if a defensive player intentionally interferes with an offensive player.
Scoring:
• A runner crosses home plate because of:
1. A base kick that advances the runner from third to home base.
2. Game is a timed event — at the end of regulation time, score stands as is

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PHYC KICKBALL Rules: Defense (in the field)
Pitching
1. No speed pitching or bouncies.
2. The pitcher and all fielders must stay behind the pitching strip/line until ball is kicked.
3. A pitch outside of strike zone will be called a ball.
4. The pitcher is not to use pitching styles as a defensive strategy of any kind.
5. Once the pitcher has the ball in control and on the mound, the play ends.
Called Strike
1. A pitch inside the strike zone (1' on both sides of home plate) where a kick is not attempted.
2. Kicker kicks and misses.
3. Kicker kicks in front of home plate.
4. Each foul ball (see "Outs" for special rules).
Called Ball
1. An illegal bouncing or speed pitch.
2. A pitch outside of the strike zone (as judged by the umpire) where a kick is not attempted.
3. Any fielder or pitcher advancing on home plate before the ball is kicked.
4. Any catcher crossing home plate before the kicker or failing to field behind the kicker.
5. Six balls walk the kicker to first base.
Fielding
1. A catch shall not be credited when:
• Immediately after the catch, the fielder drops the ball (to be determined by umpire).
• The fielder traps the ball against the ground.
2. An out shall be awarded if an offensive player intentionally disrupts the play of a defensive player.
Outs
1. Three strikes, or second foul after 2 strikes.
2. A kicked ball (foul or fair) is caught in the air.
3. *Ball kicked over “home run” fence.
4. When on a force play the fielder contacts the base while holding the ball.
5. Kicker intentionally bunts ball.
6. Runner is tagged before reaching a base.
7. Runner runs more than 3 feet out of base line.
8. Runner leaves base before ball is pitched.
9. Runner fails to touch each base in order.

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PHYC DODGEBALL Rules
Section 1: The Game
The object of the game is to put all opposing players into prison.
How to put Opposing Players in Prison:
• Hitting an opposing player with a live thrown ball below the shoulders.
• Note: If a player ducks, and this clearly is the cause for the player being hit above the shoulders, the player is out and the throw is legal.
• Catching a live ball thrown by an opponent.
• Causing an opponent to drop a live ball as a result of contact by another thrown live ball (usually occurs when a ball is being used to block a thrown ball).
• An opposing player stepping out of bounds.
• An opposing player overthrowing a ball that is intended for a teammate in prison.
• An opposing player in prison drops a ball that was thrown to him. (The player that threw the ball must go to prison.
Live (defined) — a thrown ball that strikes, or is caught by an opposing player before contacting the ground, another player or ball.
A player may block a thrown ball with a ball being held provided the held ball is not dropped as a result of the contact with the thrown ball.
Note: A ball deflecting off a held ball and striking the holder is no longer a live ball.
Section 2: Opening Rush
• Before the beginning of the game, the referee will set up the balls on the center line.
• The game begins at the signal of the referee.
• Each and every ball retrieved at the opening rush must first be taken to the back line before it may be legally thrown at an opponent.
Example: Following the opening whistle, a player rushes and is the first to secure a ball from the centerline. That player must then carry or pass the ball to the back line before it may be legally thrown at an opponent.
• After the opening rush, the balls can be picked up and thrown from any location within the boundaries.

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PHYC DODGEBALL Rules (continued)
Section 3: Prison
Each team will have a prison behind their back line. The prison is for any opponent that gets an out.
Note: Anyone that is in prison can not throw or pass a ball.
How to get out of prison:
• By catching a ball that is thrown to you by your teammate. Note: THE BALL MUST BE CAUGHT WITHIN THE BOUNDARIES OF THE PRISON. If one catches the ball on or over the line, the catch is cancelled and the player throwing the ball must go to prison.
• A ball that is legally caught in prison must stay with the opposing team.
BIBLE BOWL Rules
Timed Answers — 10 minutes
In turn, each team picks a numbered question and gets 30 seconds to answer the question. There will be a total of ____ questions for each team. The 30 seconds starts after the question is read in full for the first time. The team may request that the question be read again once, but the 30 seconds will have already started. Questions that are answered incorrectly will be saved for the last 5 minute “Free-for-all.”
Free-For-All — 5 minutes
The moderator will appoint a "lookout" (either a captain or co-captain). The moderator will begin reading a question — at any time the campers can stand. As soon as a camper stands, the moderator stops reading and the lookout tells who stood first. That camper then answers the question. If they get it wrong, the other team has 10 seconds to give an answer. If the moderator had not finished reading the question and the first camper to stand got it wrong, the moderator will finish reading the question before the other team’s 10 seconds start.
** Only campers are permitted to answer questions.
** Each question answered correctly is 5 points.
** Team captains keep score for their team.

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PHYC VOLLEYBALL Rules
The Serve
1. Server must serve from behind the end line until after contact. (Exception: if player is not strong enough to serve over the net they may move forward. The referee must make the ruling in this case.)
2. Ball may be served underhand or overhand.
3. Ball must be clearly visible to opponents before serve.
4. First game serve is determined by a volley. Second game shall be served by the previous game loser. Third game (if needed) will be determined by a volley.
5. No spikes on a serve.
6. A served ball that grazes the net will be call a “net ball.” This means that the serve is over and the possession of the ball switches to the other side.
Scoring
1. Offense will score on a defense miss or out of bounds hit.
2. Game will be played to 15 points with standard scoring.
3. Must win by 2 points.
Rotation
1. Team will rotate each time they win the serve.
2. There shall be a maximum of 9 people on a side at a time (players may be rotated in if needed).
Playing the Game (Volley)
1. Maximum of three hits per side.
2. Player may not hit the ball twice in succession (a block is not considered a hit).
3. Ball may be played off the net during a volley. The player that hit the ball into the net may not hit the ball out of the net.
4. A ball touching a boundary line is fair.
5. A legal hit is contact with the ball by a player’s body above and including the waist which does not allow the ball to visibly come to a rest.
6. If two or more players contact the ball simultaneously, it is considered one play and the players involved may not participate in the next play.
Basic Violations
1. Stepping on or over the line on a serve.
2. Failure to serve the ball over the net successfully.
3. Hitting the ball illegally (carrying, throwing, etc.).
4. Touches of the net with any part of the body while the ball is in play. If the ball is driven into the net with such force that it causes the net to contact an opposing player, no foul will be called, and the ball shall continue to be in play.
5. Crossing the plane of the net (reaching over, reaching under, or stepping over middle line).
6. Failure to serve in the correct order.

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