Author: Donald C Straight

Seventeenth Annual
PHYC
July 29 — August 1, 2013
Team Captain’s
Handbook
TEAM #8 — “Thunderbolt”
Team Captain
Co-Captain

Memory Verses
Youth Camp 2013
(All scriptures are from the King James Version)
(Daily verse must be said before bonus verse!)
Tuesday, July 30
Philippians 1:10 — “That ye may approve things that are excellent; that ye may be sincere and without offence till the day of Christ;”
Bonus: Deuteronomy 6:5 — “And thou shalt love the LORD thy God with all thine heart, and with all thy soul, and with all thy might.”
Wednesday, July 31
Philippians 3:13 — “Brethren, I count not myself to have apprehended: but this one thing I do, forgetting those things which are behind, and reaching forth unto those things which are before,”
Bonus: 14 — “I press toward the mark for the prize of the high calling of God in Christ Jesus.”
Thursday, August 1
Philippians 4:13 — “I can do all things through Christ which strengtheneth me.”
Bonus: Philippians 4:8 — “Finally, brethren, whatsoever things are true, whatsoever things are honest, whatsoever things are just, whatsoever things are pure, whatsoever things are lovely, whatsoever things are of good report; if there be any virtue, and if there be any praise, think on these things.”
Team Captains —
Remember to give the first verse to your team members on Monday!

Team Members
TEAM #8 — “Thunderbolt”
Team Captain
Team Co-Captain
Work Detail
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Page 1

Schedule of Events
Monday, July 29
4:00–6:30 p.m. Registration
6:30 p.m. Special Music
7:00 p.m. Evening Service
9:00 p.m. Snack Bar, Team Assignments, and Prayer
9:30 p.m. Afterglow
Tuesday & Wednesday, July 30-31
7:00 a.m. Rise and Shine
7:30 a.m. Breakfast
8:00 a.m. Work Detail
8:15 a.m. Team Activity
9:00 a.m. Devotions
9:15 a.m. Special Music
9:45 a.m. Youth Topics
10:30 a.m. Bible Bowl
11:30 a.m. Choir Practice
12:00 p.m. Lunch
1:00 p.m. Activities (Softball, Volleyball, Kickball, Dodgeball, Relay)
5:00 p.m. Supper
6:30 p.m. Special Music
(Wednesday evening service only is open to the public)
7:00 p.m. Evening Service
9:30 p.m. Afterglow, Team Prayer
11:00 p.m. Lights Out
Thursday, August 1
7:00 p.m. Rise and Shine
8:00 a.m. Youth Topics
8:30 a.m. Breakfast
9:00 a.m.–Noon Team Activity
12:00 p.m. Lunch
12:30 p.m. All Star Team vs. Staff (Softball/Volleyball)
4:00 p.m. Banquet
7:00 p.m. All Campers Must Be Off The Grounds!

Page 2

Team Captain’s
Job Description
1 To be the Spiritual Leader of your team, so that each of your team members will be drawn closer to the Lord this week.
2 To lead and encourage your team.
3 To help your team remember the rules and announcements.
4 To hand out Bible verses each evening to each of your team members, and have them quote it to you by memory, the next day, by 1:30 p.m. for their 50 points.
5 To keep track of your team’s points each day and give the day’s total to the Camp Director, Rev. Joel Byer, by supper so he can post them and keep a running tally.
6 To make sure that your team does a thorough job on its assignments throughout the day.
7 To make sure that each team member participates in every function.
8 To instruct your team members that their beds must be made and the area around their beds clean and their names and team name on a piece of paper on their beds by 8:00 each morning. Dorm parents/cabin counselors will notify you if this wasn’t done — for each member not ready, 50 points will be deducted from that team’s daily score.
9 To make sure that all of your team members have the time of their lives at Youth Camp this week!

Page 3

Rules for Campers
I will participate in the camp program as planned. I will attend all classes, services, and activities, and will cooperate with my team leaders and other team members.
I will not leave the campground at any time, unless properly excused by the Camp Director, Rev. Joel Byer.
I will always show Christian etiquette.
I will dress modestly at all times. Girls must wear dresses or skirts of sufficient length to cover the knees, whether sitting or standing; they must not be form-fitting or have slits. Both guys and girls must have sleeves at least elbow length. Guys are to wear full-length pants or jeans — no shorts or low-hanging, baggy pants are allowed. Neither guys nor girls are to wear jewelry.
I will retire to my room and will be in bed at “Lights Out” as instructed.
I will not bring portable music players to camp, and I will use cell phones wisely.
I will follow the “hands-off” policy with regard to the opposite sex.
I agree that ANY failure on my part to comply with these rules is just and fit cause for my dismissal from Youth Camp!

Page 4

Job Assignments
Grounds —
Keep grounds free from litter. Pick up and place all recyclables in their proper place.
2 Garbage —
Empty the trash cans from the restrooms and kitchen into the dumpster. Also, place all recyclables from the kitchen and restrooms in their proper place.
Tabernacle —
Sweep the tabernacle, straighten things up and keep it clean for each day.
Restrooms —
Two teams will share this duty! Teams will be divided between boys and girls, with each group doing its respective half. Clean sinks, toilets, and showers; fill all paper towel and toilet paper holders; mop the floors each day.
Breakfast kitchen duty —
Wash all dishes, pots, and pans. Wash all tables; sweep the kitchen and dining area floors. Serve if asked.
6 Lunch kitchen duty —
Wash all dishes, pots, and pans. Wash all tables; sweep the kitchen and dining area floors. Serve if asked.
7 Supper kitchen duty —
Wash all dishes, pots, and pans. Wash all tables; sweep the kitchen and dining area floors. Serve if asked.
8 Sports area cleanup —
Two teams will share this duty! Each will be responsible for its respective sports field. General cleanup of papers and cups, and help to gather all sports equipment.

Page 5

Point System
1 50 points per person, per day (to a maximum determined by the number of team members) for Bible memory verse. It must be quoted to you, from memory, by 1:30 p.m. each day.
2 50 points per person for the bonus memory verse for Tuesday and Wednesday. This can only be awarded if you have correctly said the main memory verse for the day.
3 50 points per person (to a maximum determined by the number of team members) for participation in both choir practices and the Wednesday evening performance.
4 100 points each day for FIRST PLACE on the obstacle course, 80 points each day for SECOND PLACE on the obstacle course, and 50 points each day for all other teams.
An extra 100 points will be given to the team with the lowest total Obstacle Course time, and an extra 80 points for the second lowest total Obstacle Course time.
5 100 points for the WINNERS of the team recreation (per game), 80 points for the LOSERS of the team recreation (per game).
6 100 points for Team Spirit — everyone on your team is wearing the team bandana and is displaying the team banner at all team activities.
7 5 points for each question in the Bible Bowl.
8 100 points for work assignments completed or 100 points deducted for work assignments not completed (per day).
9 100 points will be deducted if any member of your team misses any service or event, unless excused by the Camp Director!
10 50 points will be deducted for each team member who does not post his/her name and team name by the bed, or does not make the bed, or does not clean the immediate sleeping area, by 8:00 a.m.
11 25 points will be deducted for any team member who is late for morning devotions!
12 You must have your daily score totals in to the Camp Director, or his designee, by 7:00 p.m. or risk losing all of your points for that day!

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TUESDAY Bible Bowl, Sports Schedules
(6 Teams)
BIBLE BOWL
10:30-10:45 10:50-11:05 11:15-11:30
Tabernacle Wright/AFOne Wright/Spitfire Wright/Voyager
Din Hall Porch Concorde/Voyager Concorde/AFOne Concorde/Spitfire
Child Chapel St. Louis/Spitfire St. Louis/Voyager St. Louis/AFOne
SPORTS
Volleyball Softball Kickball
Session 1 Wright/Voyager AFOne/Spitfire Concorde/St. Louis
Session 2 Concorde/AFOne Wright/St. Louis Voyager/Spitfire
Session 3 Spitfire/St. Louis Concorde/Voyager AFOne/Wright
WEDNESDAY Bible Bowl, Sports Schedules
(6 Teams)
BIBLE BOWL
10:30-10:45 10:50-11:05 11:15-11:30
Tabernacle AFOne/Spitfire AFOne/Concorde AFOne/Voyager
Din Hall Porch Voyager/St. Louis Voyager/Spitfire Wright/Spitfire
Child Chapel Wright/Concorde Wright/St. Louis Concorde/St. Louis
SPORTS
SPORTS Volleyball Softball Kickball
Session 1 AFOne/Voyager Spitfire/Concorde St. Louis/Wright
Session 2 Spitfire/Wright St. Louis/AFOne Concorde/Voyager
Session 3 St. Louis/Concorde Voyager/Wright Spitfire/AFOne

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Page 8

TUESDAY Bible Bowl, Sports Schedules
(8 Teams)
BIBLE BOWL
10:30-10:45 10:50-11:05 11:15-11:30
Tab Front Wright/AFOne Wright/Voyager Wright/Spitfire
Dining Hall Concorde/Voyager Concorde/AFOne Concorde/Thunderbolt
Child Chapel Fortress/Spitfire Fortress/Thunderbolt Fortress/AFOne
Din Hall Porch St. Louis/Thunderbolt St. Louis/Spitfire St. Louis/Voyager
SPORTS
Volleyball Softball Kickball Dodgeball
Ses 1 Voyager/AFOne Spitfire/Concorde Fortress/St. Louis Thunderbolt/Wright
Ses 2 Spitfire/Wright Voyager/Fortress Concorde/Thund-bolt AFOne/St. Louis
Ses 3 Concorde/St. Louis AFOne/Thunderbolt Voyager/Wright Spitfire/Fortress
Ses 4 Fortress/Thunderbolt St. Louis/Wright AFOne/Spitfire Voyager/Concorde
WEDNESDAY Bible Bowl, Sports Schedules
(8 Teams)
BIBLE BOWL
10:30-10:45 10:50-11:05 11:15-11:30
Tab Front Fortress/St. Louis Concorde/Spitfire AFOne/Voyager
Dining Hall Voyager/Spitfire St. Louis/AFOne Wright/Fortress
Child Chapel AFOne/Thunderbolt Wright/Thunderbolt Concorde/St. Louis
Din Hall Porch Wright/Concorde Fortress/Voyager Spitfire/Thunderbolt
SPORTS
Volleyball Softball Kickball Dodgeball
Ses 1 Fortress/AFOne Thund-bolt/Concorde Wright/Spitfire St. Louis/Voyager
Ses 2 N. Guard/C. Guard Voyager/AFOne Fortress/Thunderbolt Concorde/Wright
Ses 3 Wright/Thunderbolt Fortress/St. Louis Concorde/Voyager Spitfire/AFOne
Ses 4 Voyager/Concorde Wright/Spitfire AFOne/St. Louis Thunderbolt/Fortress

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Page 10

Point Tally Sheet
Tuesday, July 30
TEAM #8 — “Thunderbolt”
Team Captain
Team Co-Captain
1 Obstacle Course
First
Second
All Remaining Teams
Obstacle Course Time
(also record on Total Point Tally, page 17)
2 Morning Bible Bowl
3 Memory Verses
4 Bonus Verses
5 Work Assignment
6 Afternoon Recreation
First
Second
7 Team Spirit
8 Deductions
Daily Total for July 30
Point sheets must be torn out and given to Rev. Joel Byer by 7:00 p.m. or you will lose all of your points for the day!!

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Page 12

Point Tally Sheet
Wednesday, July 31
TEAM #8 — “Thunderbolt”
Team Captain
Team Co-Captain
1 Tuesday Afterglow Activity
2 Obstacle Course
First
Second
All Remaining Teams
Obstacle Course Time
(also record on Total Point Tally, page 17)
3 Morning Bible Bowl
4 Memory Verses
5 Bonus Verses
6 Work Assignment
7 Afternoon Recreation
First
Second
8 Team Spirit
9 Deductions
Daily Total for July 31
Point sheets must be torn out and given to Rev. Joel Byer by 7:00 p.m. or you will lose all of your points for the day!!

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Page 14

Point Tally Sheet
Thursday, August 1
TEAM #8 — “Thunderbolt”
Team Captain
Team Co-Captain
1 Obstacle Course
First
Second
All Remaining Teams
Obstacle Course Time
(also record on Total Point Tally, page 17)
2 Memory Verses
3 Work Assignment
4 Team Recreation
First
Second
5 Team Spirit
6 Participation in Choir
7 Deductions
Daily Total for August 1
Point sheets must be torn out and given to Rev. Joel Byer by 1:00 p.m. or you will lose all of your points for the day!!

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Page 16

Total Point Tally
Thursday, August 1
TEAM #8 — “Thunderbolt”
Team Captain
Team Co-Captain
1 Tuesday, July 30
2 Wednesday, July 31
3 Thursday, August 1
Obstacle Course Time (Tue)
Obstacle Course Time (Wed)
Obstacle Course Time (Thu)
Total Obstacle Course Time
4 Extra Obstacle Course Points
(see Point System on page 6)
Total Points for PHYC 2013

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Page 18

All-Star Nominations
Youth Camp 2013
TEAM #8 — “Thunderbolt”
Team Captains —
Please nominate two of your team members for each of the categories below.
Volleyball —
Softball —

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Page 20

Team Member of the Year
Nominations
Youth Camp 2013
TEAM #8 — “Thunderbolt”
Team Captain
Team Co-Captain
Team Captain —
Please nominate two of your campers and give this sheet to the Camp Director, or his designee, by Thursday morning!

Page 21

PHYC SOFTBALL Rules: Offense (at bat)
Batting
1. The batter must have both feet completely within the lines of the batter’s box.
2. No bunting is allowed.
Fouled Ball
1. A ball hit out of bounds.
2. If a fielder tries to catch a foul ball, but drops the ball, the ball remains foul.
3. A ball hit in bounds, but traveling out of bounds on its own before reaching first or third base. (Any ball touched by an in-bounds fielder is automatically in play.)
4. A ball that is hit behind home plate, or hits home plate.
5. A tipped foul ball that is 6’ or higher will be counted as an out if caught by the catcher.
Base Running
1. Runners must touch each base in order.
2. One base runner can not pass another base runner.
3. Runners may overrun 1st base only.
4. No leading off or stealing. (Runners may not leave base until ball is hit.)
5. Runners may Tag-Up after a hit ball has been caught by the defense to advance to the next base (includes ball caught in foul territory).
6. One base on an overthrow into foul territory. This rule is a restriction on the runner — not an automatic right for runner to advance.
7. A tie between a fielder and a base runner always goes to the runner.
8. A base will be awarded if a defensive player intentionally interferes with an offensive player.
Ground Rule Double
• Ball is lodged in fence, shrubbery, underneath object, etc., along the home run fence or line.
Scoring:
• A runner crosses home plate because of:
1. Automatic home run (ball over the fence) *
2. A base hit that advances the runner from third to home base
3. Game is a timed event — at the end of regulation time, score stands as is.
Note: If the third out is a force out, then no run can be counted from that play.
*During the Stars/Stiffs game, Stiffs will only be allowed 5 “Over the fence” home runs. Any balls hit over the fence after 5 will be an out. This is to give a competitive edge to the Stars.

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PHYC SOFTBALL Rules: Defense (in the field)
Pitching
1. The pitcher must pitch from pitching mound (to be determined by umpire).
2. The ball must be slow pitched with an arch.
3. While in the motion of pitching, the ball must be visible to the batter.
4. Arch of pitch must be no higher than 6 feet
Called Strike
1. A pitched ball that lands in the strike zone (17"w X 26"l designated area behind home plate) without being swung at.
2. A pitch that is swung at by a batter and missed.
3. Batter steps out of batting box after pitch is released.
4. Each foul ball (see "Outs" for special rules).
Called Ball
1. A pitch outside of the strike zone (as judged by the Umpire) where a swing is not attempted.
2. The batter is awarded first base after 4 balls.
Fielding
1. A catch shall not be credited when:
• Immediately after the catch, the fielder drops the ball (to be determined by umpire).
• The fielder traps the ball against the ground.
2. An out shall be awarded if an offensive player intentionally disrupts the play of a defensive player.
3. If a fielder attempts to catch a ball in fair territory, but drops the ball in foul territory, the ball is still fair.
Outs
1. Three strikes or fouling after 2 strikes.
2. A hit ball (foul or fair) is caught in the air.
3. Batter throws the bat (warning to be given once at beginning of game).
4. When on a force play the fielder contacts the base while holding the ball.
5. Runner is tagged before reaching a base.
6. Runner runs more than 3 feet out of base line.
7. Runner leaves base before ball is hit.
8. Runner fails to touch each base in order.

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PHYC KICKBALL Rules: Offense
Kicking
1. All kicks must be made by foot or leg.
2. All kicks must occur at or behind home plate.
3. Bunting will not be permitted and is a dead ball and an automatic out (to be determined by umpire).
4. A kicked ball that bounces over the home run fence will be a ground rule double
5. *Any ball kicked over the home run fence will be an out.
Fouled Ball
1. A ball kicked out of bounds.
2. If a fielder tries to catch a foul ball, but drops the ball, the ball remains foul.
3. A ball kicked in bounds, but traveling out of bounds on its own before reaching first or third base. (Any ball touched by an in-bounds fielder is automatically in play.)
4. A ball that is kicked behind home plate.
Base Running
1. Runners must touch each base in order.
2. One base runner cannot pass another base runner.
3. Runners may overrun 1st base only.
4. No leading off or stealing (cannot leave base until ball is pitched).
5. Runners may Tag-Up after a hit ball has been caught by the defense to advance to the next base.
6. One base on an overthrow into foul territory. This rule is a restriction on the runner — not an automatic right for runner to advance.
7. A tie between a fielder and a base runner always goes to the runner.
8. A base will be awarded if a defensive player intentionally interferes with an offensive player.
Scoring:
• A runner crosses home plate because of:
1. A base kick that advances the runner from third to home base.
2. Game is a timed event — at the end of regulation time, score stands as is

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PHYC KICKBALL Rules: Defense (in the field)
Pitching
1. No speed pitching or bouncies.
2. The pitcher and all fielders must stay behind the pitching strip/line until ball is kicked.
3. A pitch outside of strike zone will be called a ball.
4. The pitcher is not to use pitching styles as a defensive strategy of any kind.
5. Once the pitcher has the ball in control and on the mound, the play ends.
Called Strike
1. A pitch inside the strike zone (1' on both sides of home plate) where a kick is not attempted.
2. Kicker kicks and misses.
3. Kicker kicks in front of home plate.
4. Each foul ball (see "Outs" for special rules).
Called Ball
1. An illegal bouncing or speed pitch.
2. A pitch outside of the strike zone (as judged by the umpire) where a kick is not attempted.
3. Any fielder or pitcher advancing on home plate before the ball is kicked.
4. Any catcher crossing home plate before the kicker or failing to field behind the kicker.
5. Six balls walk the kicker to first base.
Fielding
1. A catch shall not be credited when:
• Immediately after the catch, the fielder drops the ball (to be determined by umpire).
• The fielder traps the ball against the ground.
2. An out shall be awarded if an offensive player intentionally disrupts the play of a defensive player.
Outs
1. Three strikes, or second foul after 2 strikes.
2. A kicked ball (foul or fair) is caught in the air.
3. *Ball kicked over “home run” fence.
4. When on a force play the fielder contacts the base while holding the ball.
5. Kicker intentionally bunts ball.
6. Runner is tagged before reaching a base.
7. Runner runs more than 3 feet out of base line.
8. Runner leaves base before ball is pitched.
9. Runner fails to touch each base in order.

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PHYC DODGEBALL Rules
Section 1: The Game
The object of the game is to put all opposing players into prison.
How to put Opposing Players in Prison:
• Hitting an opposing player with a live thrown ball below the shoulders.
• Note: If a player ducks, and this clearly is the cause for the player being hit above the shoulders, the player is out and the throw is legal.
• Catching a live ball thrown by an opponent.
• Causing an opponent to drop a live ball as a result of contact by another thrown live ball (usually occurs when a ball is being used to block a thrown ball).
• An opposing player stepping out of bounds.
• An opposing player overthrowing a ball that is intended for a teammate in prison.
• An opposing player in prison drops a ball that was thrown to him. (The player that threw the ball must go to prison.
Live (defined) — a thrown ball that strikes, or is caught by an opposing player before contacting the ground, another player or ball.
A player may block a thrown ball with a ball being held provided the held ball is not dropped as a result of the contact with the thrown ball.
Note: A ball deflecting off a held ball and striking the holder is no longer a live ball.
Section 2: Opening Rush
• Before the beginning of the game, the referee will set up the balls on the center line.
• The game begins at the signal of the referee.
• Each and every ball retrieved at the opening rush must first be taken to the back line before it may be legally thrown at an opponent.
Example: Following the opening whistle, a player rushes and is the first to secure a ball from the centerline. That player must then carry or pass the ball to the back line before it may be legally thrown at an opponent.
• After the opening rush, the balls can be picked up and thrown from any location within the boundaries.

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PHYC DODGEBALL Rules (continued)
Section 3: Prison
Each team will have a prison behind their back line. The prison is for any opponent that gets an out.
Note: Anyone that is in prison can not throw or pass a ball.
How to get out of prison:
• By catching a ball that is thrown to you by your teammate. Note: THE BALL MUST BE CAUGHT WITHIN THE BOUNDRIES OF THE PRISON. If one catches the ball on or over the line, the catch is cancelled and the player throwing the ball must go to prison.
• A ball that is legally caught in prison must stay with the opposing team.
BIBLE BOWL Rules
Timed Answers — 10 minutes
In turn, each team picks a numbered question and gets 30 seconds to answer the question. There will be a total of ____ questions for each team. The 30 seconds starts after the question is read in full for the first time. The team may request that the question be read again once, but the 30 seconds will have already started. Questions that are answered incorrectly will be saved for the last 5 minute “Free-for-all.”
Free-For-All — 5 minutes
The moderator will appoint a "lookout" (either a captain or co-captain). The moderator will begin reading a question — at any time the campers can stand. As soon as a camper stands, the moderator stops reading and the lookout tells who stood first. That camper then answers the question. If they get it wrong, the other team has 10 seconds to give an answer. If the moderator had not finished reading the question and the first camper to stand got it wrong, the moderator will finish reading the question before the other team’s 10 seconds start.
** Only campers are permitted to answer questions.
** Each question answered correctly is 5 points.
** Team captains keep score for their team.

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PHYC VOLLEYBALL Rules
The Serve
1. Server must serve from behind the end line until after contact. (Exception: if player is not strong enough to serve over the net they may move forward. The referee must make the ruling in this case.)
2. Ball may be served underhand or overhand.
3. Ball must be clearly visible to opponents before serve.
4. First game serve is determined by a volley. Second game shall be served by the previous game loser. Third game (if needed) will be determined by a volley.
5. No spikes on a serve.
6. A served ball that grazes the net will be call a “net ball.” This means that the serve is over and the possession of the ball switches to the other side.
Scoring
1. Offense will score on a defense miss or out of bounds hit.
2. Game will be played to 15 points with standard scoring.
3. Must win by 2 points.
Rotation
1. Team will rotate each time they win the serve.
2. There shall be a maximum of 9 people on a side at a time (players may be rotated in if needed).
Playing the Game (Volley)
1. Maximum of three hits per side.
2. Player may not hit the ball twice in succession (a block is not considered a hit).
3. Ball may be played off the net during a volley. The player that hit the ball into the net may not hit the ball out of the net.
4. A ball touching a boundary line is fair.
5. A legal hit is contact with the ball by a player’s body above and including the waist which does not allow the ball to visibly come to a rest.
6. If two or more players contact the ball simultaneously, it is considered one play and the players involved may not participate in the next play.
Basic Violations
1. Stepping on or over the line on a serve.
2. Failure to serve the ball over the net successfully.
3. Hitting the ball illegally (carrying, throwing, etc.).
4. Touches of the net with any part of the body while the ball is in play. If the ball is driven into the net with such force that it causes the net to contact an opposing player, no foul will be called, and the ball shall continue to be in play.
5. Crossing the plane of the net (reaching over, reaching under, or stepping over middle line).
6. Failure to serve in the correct order.

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