STATE UNIVERSITY of NEW YORK (SUNY) Potsdam
Department of Business Administration
IT 566 - Teaching and Learning with Simulations and Games
- Course Syllabus -
Dr. Anthony Betrus: Instructor
Summer 2018

Credit: Three (3) semester hours

Time: 4:30-7:00

Dates:
May 24
May 29, 30, 31

June 5, 6, 7

June 12, 13, 14

June 19, 20, 21

June 26, 27, 28

Location: Dunn 210 & Dunn 399

Course Description: This course will explore the use of simulations and games for instructional environments. Both computer-based and non-computer based options will be covered. This course is intended for both K-12 educators, as well as those interested in corporate training.

 

Course Goals: The primary purpose of this course is for the students to acquire an understanding of how simulations and games can be used to promote teaching and learning. Students will apply their knowledge through the creation of instructional lessons centered around a simulation or game. as well as leading group discussions on game-based learning topics.

Required Textbooks:
None

Recommended Readings and Resources:
Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Kurt Squire, 2011. pp. 312
What Video Games Have to Teach us About Learning and Literacy By James Paul Gee PALGRAVE MACMILLAN, 2003, pp.225
"Got Game: How the Gamer Generation Is Reshaping Business Forever" By Beck and Wade Harvard Business, 2004, pp. 208
"Don't Bother me Mom, I'm Learning." by Marc Prensky, 2006. pp. 350
The Ultimate History of Video Games, Steven L. Kent ISBN: 0-7615-3643-4. pp. 624
Videos: The Discovery Channel: "The Rise of the Video Game" 5 part documentary series. YouTube Links: p1, p2, p3, p4, p5.

Ready Player One Book and Audiobook

Requirements:
Small Scale Instructional/Training Lesson : Students will negotiate a topic for as lesson that incorporates a simulation or game. The lesson must contain three distinct phases: Briefing (5 minutes), Action (15 minutes), and Debriefing (10 minutes) . Students will work in groups of 2 to develop, test, and deliver the lesson. Grade will be based on the professionalism of the materials, delivery of the lesson, and reflections for improvement of the lesson in the future. (25 points)

Medium Scale Instructional/Training Lesson: Same as above, only instructional time will be 10-30-20. (25 points)

Large Scale Instructional/Training Lesson: Same as above, only instructional time will be 20-60-40. (50 points)
(Grading Criteria for Lesson) (General Lesson Plan Guidelines)
 
Attendance: Daily attendance is required of all students, as the content of daily class discussions cannot be obtained in any way other than attending class.
 
Class Participation: Instructor discretion, based on quality of class participation throughout the course (+/- 5 points)
 
Journals: Students in this class will be encouraged to keep a simulations and games journal. In this journal the students will keep notes on daily simulation and game activities, including in-class and out-of-class activities. (10 points)
 
Technology Requirements: In lieu of textbooks, please reserve $100 for various technology expenses may be incurred during the course of the class.
 
Digital Storage: It is strongly recommended that each student purchase a USB Drive, with at least 16gb capacity. Cloud storage is also recommended (Dropbox, Cubby, Google Drive, etc...)
 
Optional Lectures/Activities: Each completed optional activity will be worth up to 5 points. The may include guest lectures, gaming sessions, or other activities that will occur outside of regular class time. Students may submit their own ideas for optional activities (1 per student). A minimum of 2/3rds of the class should be available participate in the optional activity.
 
Plagiarism: This course adheres to the College's policy on academic honesty as stated in the Undergraduate Catalog. Plagiarism may lead to grade reduction, course failure, or expulsion from school.
 
Students with Disabilities: Any students with a disability needing academic adjustments or accommodations should speak with the professor as early as possible. Students with disabilities should contact: Sharon House, Coordinator of Accommodative Services at 267-3267, Sisson 112, or e-mail her at housese@potsdam.edu for further assistance. All disclosures will remain confidential.
 
Grading:
Small Lesson (30 minutes) 25 points
Mid-Sized Lesson (1 hour) 25 points
Large Lesson (2 hours) 50 points
90-100 points = A (4.0)
87-80 points = A- (3.7)
83-86 points = B+ (3.3)
80-82 points = B (3.0)
77-79 points = B- (2.7)
73-76 points = C+ (2.3)
70-72 points = C (2.0)
Below 70 points = F (0.0)
 
Course Schedule:
 

Date: Class Activities and Assignments:
5/24

Introduction to Games and Game Systems: From Pong to VR - In Class Activities

 

Complete for class on 5/29 "What Kind of D&D Character Would You Be?"

Read and take notes for 5/29 - The Alignment System

5/29

30 Minute Game: Teaching Bad Apples (Dr. Betrus)

 

60 minute discussion: Personality Inventories (DISC Profile, Mayers-Briggs, Srength Assessment). Discussion leader: Dr. Betrus.

 

Students choose topics for 30-minute lessons

 

Read and take notes for 5/30 -  Principles of Using Games for Learning (Betrus & Botturi, 2010) 


5/30

60 minute student-led seminar discussion: Principles of Using Games for Learning. Nicole D'Angelo

Students prepare for 30 minute lessons

5/31

Teach small scale (30 minutes) individual instructional lessons.(Nicole, Erika, Nate, Steven)

 

Read and take notes for 6/5: Learning Through Play

6/5

60 minute student-led seminar discussion: Learning Through Play: Erika Parker

 

Lego Architecture

 

Students choose topics for 60-minute lessons


6/6

Instructures Game Demonstration of 60 minutes play session - Professor Betrus

Read and take notes for 6/12: VR Fitness Games: Nate Skidmore (readings distrubuted by e-mail)

6/7

 

 

No Class

6/12

60 Minute Seminar: VR Fitness Game
60 minute student-led seminar discussion: Erika Parker, Creating Catapaults

 

6/13

VR Fitness Games Demo

60 Minute Lesson: Nicole D'Angelo - Undertale and non-linear narratives

 

6/14

60 minute Game Session: Clarkson Kahoot! (Steven Tupper)

Read and take notes for 6/19: Business and Golf: Steven Tupper

Reading #1: How playing golf can help you build key business acumen

Reading #2: Golfers Make Better Business Executives

Reading #3: Millenials Aren't Killing Golf; Golf is Killing Golf

Reading #4: The greening of deal making alternative link

6/19

60 minute student-led seminar discussion: Business and Golf (Steven Tupper)

60 Minute Lesson (Nate Skidmore, Fitness Apps)

Read and take notes:The Mind's Mirror (2 pages)

Read and take notes: The Mirror Neuron Revolution: Explaining What Makes Humans social (3 pages)

Watch and take notes: Seniors Try VR For the First Time - HTC Vive (5 minutes)

Watch and take notes: The neurons that shaped civilization - VS Ramachandran (10 minutes)


6/20

Guest Speaker: Heather Dodds Virtual Reality and Mirror Neurons

6/21 Teach Final Lesson (90 minutes)
6/26 Teach Final Lesson (90 minutes)
6/27 Teach Final Lesson (90 minutes)
6/28 Teach Final Lesson (90 minutes)


Possible Discussion Topics (not limited to those listed below):
Virtual Worlds
Violence in Games
Games for Health
Augmented Reality
A History of Video Games
Virtual Reality
Live-Action Role Playing Games

 

Possible Games for Lessons
Mafia

Outbid

Ghetto

Prisoner's Dillema

Papers, Please!



Office Information:

E-mail: betrusak@potsdam.edu
Office: Dunn Hall 393
Phone: (315) 323-4456

 

Useful Links:

Jeopardy Labs: Make your own Jeopardy Game

Kahoot: Make your own Game (like Jeopardy, and you use your own smart device to answer questions.

Lifeboat Morality Test: Who would you pick to survive?

Bruce Tuckman's Stages of Group Development

This page created 5/24/2018 by Dr. Anthony Betrus.  Last updated 6/18/2018