STATE UNIVERSITY of NEW YORK (SUNY) Potsdam
Department of Information and Communication Technology
ICT 666 - Simulations and Games
- Course Syllabus -
Dr. Anthony Betrus: Instructor
Spring 2004

Credit: Three semester hours

Time: 7:10 - 9:40 Monday Jan [26]; Feb [2,9,16,23]; March [1,8,22,29]; April [5, 19, 26]; May [3, 10, 17]

Location: Satterlee 300

Purpose: This course covers topical issues in simulations and games in a seminar format. The primary purpose of this course is for the students to acquire an understanding of how simulations and games can be used for instructional purposes. Students will apply their knowledge through creating an instructional lesson centered around a simulation or game. A secondary purpose is for the students to gain an understanding of the history and current developments in the game industry.

Textbook: Although there is no textbook requirement, there are technology requirements (see digital storage below).

Requirements:

Instructional/Training Lesson: Students will negotiate a topic for as lesson that incorporates a simulation or game, computer-based or otherwise. The lesson must contain three distinct phases, which include: Briefing, Action, Debriefing. (1/4 overall grade, 25 points). 

Student Led Discussions. Students will be assigned to prepare the readings ro a discussion topic. Students will be required to submit a reading list ot the instructor no less than 2 weeks prior to the class discussion. In-class activities must also be prepared, including any technical setup (eg. preparing games to be played). Finally, the students responsible for this discussion must come up with a method for assuring that all students come to the discussion having read all of the assigned materials. This may include (but is not limited to) quizzes on the assigneed reading. Other creative ways of assuring proper preparation for the discussion are encouraged, and may include both formal and informal evaluations (1/4 overall grade, 25 points).

Quizzes/Reaction Papers: As this is a seminar, students will be expected to read the assigned readings and contribute to class discussion. Students will be expected to write a 1 to 2 page reaction paper for each set of readings assigned for topical discussions. Quizzes and other evaluations will be determined by the students leading that particular days' discussion (1/4 overall grade, 25 points).

Class Participation/Journals: In addition to traditional in-clas participation, students in this class will be encouraged to keep a simulations and games journal. In this journal the students will keep notes on daily simulation and game activities, including in-class and out-of-class activities. Grades that are close to a cutoff level maybe be either raised or lowered based on class participation and quality of journals.

Final Project: Topic Negotiable. May include the development of a game, evaluation of a game, a research paper, or any number of projects related to simulations and games in education and otherwise. This is your chance to pursue in a rigorous way something that is of interest to you and that will keep you motivated (1/4 overall grade, 25 points).

Technology Requirements: In lieu of purhasing a textbook, please reserve $100 for various technology expenses may be incurred during the course of the class.

Attendance: Daily attendance is required of all students, as the content of daily class discussions can not be obtained in any other way than attending class.

Digital Storage: It is strongly recommended that each student purchase a USB Pendrive, with at least 64mb capacity. Additionally, 2x100mb zip discs are also recommended.

Computer Use: As a class we will be using the Macintosh computers in Satterlee 300 and the Windows computers in Satterlee 325.  Students will be required to work with these computers or similar computers outside of class to complete homework assignments and projects.

Plagiarism: This course adheres to the College's policy on academic honesty as stated in the Undergraduate Catalog. Plagiarism may lead to grade reduction, course failure, or expulsion from school.

Students with Disabilities: Any students with a disability needing academic adjustments or accomodations should speak with the prfessor as early as possible. Students with disabilities should aos contact: Sharon House, Coordinator of Accomodative Services at 267-3267, Sisson 112, or e-mail her at housese@potsdam.edu for further assistance. All disclosures will remain confidential.

Grading:
Lesson: 25 points
Leading Discussion Topic: 25 points
Quizzes: 25 points
Final Project: 25 points

(90-100) 4.0
(87-89) 3.7
(83-86) 3.3
(80-82) 3.0
(77-79) 2.7
(73-76) 2.3
(70-73) 2.0
<70 points 0.0

Course Schedule: (subject to change as needed)
 
Date: Topic:
1/26 Course Introduction/Overview. Choose Topic for Lessons.
2/2

The Diffusion of Innovations Simulation Game

Diffusion of Innovations Overview

Diffusion of Innovations 2nd Overview

2/9 Diffusion of Innovations Simulation Game Continued.
2/16 Teach Instructional Lessons
2/23 Teach Instructional Lessons//The Chainsaw Theory of Motivation (Lesson Draft Due)
3/1 Discussion of Course Readings: History of Games
3/8 Discussion of Course Readings: Realism and Fidelity in Simulations (Keith)/Military Sims and Games (Fred)
3/15 No Class - Break
3/22 Discussion of Course Readings:The impact of Sims and Games in K-12 Education (Darci) / Video Games and Cognitive Development (Dan)
3/29 Artificial Intelligence in Simulations and Games (Mike) / Programmable Logic Circuits or PLCs (Guest Speaker Jean Schneider)
4/5 Field Trip to the Fort Drum Battle Simulation Building. (Confirmed Tuesday, March 30th). The class at Fort Drum 1, 2
4/12 No Class - Break
4/19 Discussion of Course Readings: Sims and Games in Business Training (Brendon) / Social Dynamics in online MMORPGs (Don)
4/26 Discussion of Course Readings: Overcoming/Compensating for Disabilities with Sims and Games (Karl) / Teaching ESL with Sims and Games (Shirley)
5/3 Discussion of Course Readings: Sex and Gender issues in Sims and Games (Heidi) / Violence in Video Games (Warren)
5/10 Game Day (including exercise and video games)
5/17 Final Research/Project Presentations (Click Here for Mike's 'Vern & Dern' Game)

Office Information:
E-mail: betrusak@potsdam.edu
Office: Satterlee Hall 212
Phone: (315) 267-2670