Date
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Topic
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January 16
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Introduction, overview of course. Resources made available.
Historical examples of video games - Arcade. Terminology.
Historical examples of Games - Home Systems. Definitions.
Taxonomy of historical games/categorization of game types.
Storyboarding and paper design, making the transition from
playing to designing.
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January 23
|
1st review due: Review of a game at least 5 years old.
In class presentations and discussion.
1st design due: Proposed design of a game for a system
at least 5 years old. In class presentations and discussion.
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January 30
|
A review of multiplayer games - past.
A review of multiplayer games - present, including online gaming.
Designing Multiplayer games.
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February 6
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2nd review due: Review of a multiplayer game from
any time period. In class presentations and discussion.
Combining Storytelling with Multiplayer games.
|
|
February 13
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NO CLASS - AECT Conference
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February 20
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2nd design due: A design of a multiplayer game.
In class presentations and discussion.
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February 27
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NO CLASS: Optional-Multiplayer tournament run by student volunteer.
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March 3
March 6
|
Overview of simulations past and present.
Terminology: What is a simulation? What is a game?
What is the difference?
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March 13
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3rd review due: Review of a simulation past or present,
single or multiplayer. In class presentations and discussion.
Designing Simulations, what are the challenges?
Systems Design: A model for complex interaction..
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March 20
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NO CLASS: Spring Break
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March 27
|
3rd design due: A design of a simulation, single or multiplayer.
In class presentations.
Overview of current game development companies & trends.
Implications of new technology on gaming.
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