Date
|
Topic
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January 13
|
Introduction, overview of course. Resources made available.
|
January 15
|
Historical examples of video games - Arcade. Terminology.
|
January 20
|
Historical examples of Games - Home Systems. Definitions.
|
January 22
|
1st review due: Review of a game at least 5 years old.
In class presentations.
|
January 27
|
Taxonomy of historical games/categorization of game types.
|
January 29
|
Storyboarding and paper design, making the transition from
playing to designing.
|
February 3
|
1st design due: Proposed design of a game for a system
at least 5 years old. In class presentations.
|
February 5
|
A review of multiplayer games - past.
|
February 10
|
A review of multiplayer games - present, including online gaming.
|
February 12
|
NO CLASS - AECT Conference
|
February 17
|
2nd review due: Review of a multiplayer game from
any time period. In class presentations.
|
February 19
|
Designing Multiplayer games.
|
February 24
|
Combining Storytelling with Multiplayer games.
|
February 26
|
Multiplayer tournament run by student volunteer.
|
March 3
|
2nd design due: A design of a multiplayer game.
In class presentations.
|
March 5
|
Overview of simulations past and present.
|
March 10
|
Terminology: What is a simulation? What is a game?
What is the difference?
|
March 12
|
3rd review due: Review of a simulation past or present,
single or multiplayer. In class presentations.
|
March 17
|
NO CLASS: Spring Break
|
March 19
|
NO CLASS: Spring Break
|
March 24
|
Designing Simulations, what are the challenges?
|
March 26
|
Systems Design: A model for complex interaction.
|
March 31
|
3rd design due: A design of a simulation, single or multiplayer.
In class presentations.
|
April 2
|
Virtual Reality: An overview of VRML and virtual space.Alpha World
and otherexamples of virtual environments, MUDS included. Class held
virtually in AlphaWorld
|
April 7
|
A debriefing of the events that took place in the virtual class. A
demonstration of building in Virtual Space.
|
April 9
|
2nd Virtual Class: Stops include the virtual Wedding Chapel, the Amusement
Park,
and student virtual houses.
|
April 14
|
4th Design Due: Students design and construct a virtual home
in a virtual space of their choice. Debiefing of entire virtual
experience,
including CyberLife video and Body 2000 video (virtua brain surgery)
|
April 16
|
Discusssion of final projects, including overview examples of fully
developed game
DESIGNS.
|
April 21
|
Example of a fully developed game: System Shock.
|
April 23
|
F401: Jeopardy. Questions derived from semesters experiences.
|
April 28
|
Computer Game Developer's Conference. Work on final projects.
|
April 30
|
Work on Final Projects.
|
May 5
(10:15-12:15)
|
Finals Week: Present & Discuss Final Projects
|