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F401: Simulation and Gaming

Class Schedule


Classes Meet Monday and Wednesday 1:00-2:30 in Education Room 2010

This Schedule is tentative and subject to change as needed. Daily assignments to be announced.

Date
Topic
January 13
Introduction, overview of course. Resources made available.
January 15
Historical examples of video games - Arcade. Terminology.
January 20
Historical examples of Games - Home Systems. Definitions.
January 22
1st review due: Review of a game at least 5 years old.
In class presentations.
January 27
Taxonomy of historical games/categorization of game types.
January 29
Storyboarding and paper design, making the transition from
playing to designing.
February 3
1st design due: Proposed design of a game for a system
at least 5 years old. In class presentations.
February 5
A review of multiplayer games - past.
February 10
A review of multiplayer games - present, including online gaming.
February 12
NO CLASS - AECT Conference
February 17
2nd review due: Review of a multiplayer game from
any time period. In class presentations.
February 19
Designing Multiplayer games.
February 24
Combining Storytelling with Multiplayer games.
February 26
Multiplayer tournament run by student volunteer.
March 3
2nd design due: A design of a multiplayer game.
In class presentations.
March 5
Overview of simulations past and present.
March 10
Terminology: What is a simulation? What is a game?
What is the difference?
March 12
3rd review due: Review of a simulation past or present,
single or multiplayer. In class presentations.
March 17
NO CLASS: Spring Break
March 19
NO CLASS: Spring Break
March 24
Designing Simulations, what are the challenges?
March 26
Systems Design: A model for complex interaction.
March 31
3rd design due: A design of a simulation, single or multiplayer.
In class presentations.
April 2
Virtual Reality: An overview of VRML and virtual space.Alpha World
and otherexamples of virtual environments, MUDS included. Class held
virtually in AlphaWorld
April 7
A debriefing of the events that took place in the virtual class. A
demonstration of building in Virtual Space.
April 9
2nd Virtual Class: Stops include the virtual Wedding Chapel, the Amusement Park,
and student virtual houses.
April 14
4th Design Due: Students design and construct a virtual home
in a virtual space of their choice. Debiefing of entire virtual experience,
including CyberLife video and Body 2000 video (virtua brain surgery)
April 16
Discusssion of final projects, including overview examples of fully developed game
DESIGNS.
April 21
Example of a fully developed game: System Shock.
April 23
F401: Jeopardy. Questions derived from semesters experiences.
April 28
Computer Game Developer's Conference. Work on final projects.
April 30
Work on Final Projects.
May 5
(10:15-12:15)
Finals Week: Present & Discuss Final Projects


Course Homepage Class Schedule Game Graveyard Course Syllabus


Instructor/Created by: Anthony Betrus (abetrus@indiana.edu)
Created: 11/2/96 Updated:3/19/97